Aircade retro glove controller header
You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_claude_opusClaude Opus 4.8creator:AnthropicAnthropic APIsingle-shot frontier control build
fullscreen
build data / card back
Build ID
maze_claude_opus
Model
Claude Opus 4.8
Creator
Anthropic
Hardware
Anthropic API
Runtime
Claude Code subagent, Opus 4.8, single-shot
Quant/config
frontier API
Technique
single-shot frontier control build
Speed
single-shot, one agent per game
Variant
MAZERUNNER control (gold-standard baseline)
Team
1
Merge top
1
Minutes
5.0
Score
7.0
Assertions
7/7
Rounds
1
Seed bytes
29264
Final bytes
29264
Wall time
300.0 s

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_claude_opus_b70_controlClaude Opus 4.8creator:AnthropicAnthropic APIfrontier control, one agent per game
fullscreen
build data / card back
Build ID
maze_claude_opus_b70_control
Model
Claude Opus 4.8
Creator
Anthropic
Hardware
Anthropic API
Runtime
Claude Opus 4.8 single-shot B70 control
Quant/config
frontier API
Technique
frontier control, one agent per game
Speed
not recorded
Variant
MAZERUNNER B70 control
Report
benchmarks/B70/OPUS_CONTROL_B70.md
Code quality
47/50
Runtime validator
teamwork/validate_game.js ok
Chars
29,264

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_gpt_5_5_xhighGPT-5.5 xhighcreator:OpenAIOpenAI APIsingle xhigh subagent build
fullscreen
build data / card back
Build ID
maze_gpt_5_5_xhigh
Model
GPT-5.5 xhigh
Creator
OpenAI
Hardware
OpenAI API
Runtime
Codex subagent, gpt-5.5, reasoning_effort=xhigh
Quant/config
frontier API
Technique
single xhigh subagent build
Speed
246 s build wall
Variant
Maze xhigh eval
Team
1
Merge top
1
Minutes
4.1
Score
7.0
Assertions
7/7
Rounds
1
Seed bytes
27964
Final bytes
27964
Wall time
246.0 s

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_deepseek_v4_proDeepSeek V4 Procreator:DeepSeekDeepSeek APIsingle agent build with thinking
fullscreen
build data / card back
Build ID
maze_deepseek_v4_pro
Model
DeepSeek V4 Pro
Creator
DeepSeek
Hardware
DeepSeek API
Runtime
OpenCode agent, deepseek-v4-pro, thinking mode
Quant/config
thinking mode
Technique
single agent build with thinking
Speed
150 s build wall
Variant
Maze deepseek eval
Team
1
Merge top
1
Minutes
2.5
Score
7.0
Assertions
7/7
Rounds
1
Seed bytes
24004
Final bytes
24004
Wall time
150.0 s

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_laguna_xs21_q4_b70Laguna XS 2.1creator:Poolside / LagunaIntel Arc Pro B706-agent B70 teamwork production loop, merge_top=2
fullscreen
build data / card back
Build ID
maze_laguna_xs21_q4_b70
Model
Laguna XS 2.1
Creator
Poolside / Laguna
Hardware
Intel Arc Pro B70
Runtime
Laguna XS 2.1 Q4_K_M GGUF, llama.cpp SYCL, -np 6 -c 262144
Quant/config
Q4_K_M GGUF
Technique
6-agent B70 teamwork production loop, merge_top=2
Speed
2 rounds, 1805.5 s wall
Variant
Laguna XS 2.1 Q4_K_M B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/7
Rounds
2
Seed bytes
13816
Final bytes
18440
Wall time
1,805.5 s
Report
benchmarks/B70/LAGUNA_XS21_LIVE_EVALS.md
Runtime validator
teamwork/validate_game.js ok
Chars
18,440

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_laguna_01Laguna XS 2.1creator:Poolside / LagunaDGX Spark / NVIDIA GB101-agent fleet sample
fullscreen
build data / card back
Build ID
maze_laguna_01
Model
Laguna XS 2.1
Creator
Poolside / Laguna
Hardware
DGX Spark / NVIDIA GB10
Runtime
OpenCode on Atlas via local Ollama
Quant/config
Q4_K_M GGUF
Technique
1-agent fleet sample
Speed
benchmarked Pareto knee
Variant
v2
Correction
Preserved after removing mislabeled Laguna v1 import.

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_nex2_teamworkNEX2DGX Spark / NVIDIA GB103-agent teamwork production loop
fullscreen
build data / card back
Build ID
maze_nex2_teamwork
Model
Nex-N2-mini
Hardware
DGX Spark / NVIDIA GB10
Runtime
NVFP4 GGUF (s-batman), llama.cpp
Quant/config
NVFP4 GGUF
Technique
3-agent teamwork production loop
Speed
62 t/s
Variant
teamwork eval
Team
3
Merge top
2
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
29532
Final bytes
33629
Wall time
1,209.5 s

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_nex2_loop_hourNEX2creator:NEX2 / HydraTurbo via Hydraone-hour Hydra loop handoff
fullscreen
build data / card back
Build ID
maze_nex2_loop_hour
Model
Nex-N2-mini
Creator
NEX2 / Hydra
Hardware
Turbo via Hydra
Runtime
Angel one-hour Nex2 loop; corrected single-file HTML artifact sent through Hydra
Quant/config
NVFP4 GGUF
Technique
one-hour Hydra loop handoff
Speed
3600 s loop wall
Variant
Hydra Salvage Run
Team
nex2 hydra loop handoff
Minutes
60.0
Rounds
1
Seed bytes
0
Final bytes
19901
Wall time
3,600.0 s

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_aeon_teamworkOrnith-AEONcreator:AEON-7DGX Spark / NVIDIA GB1016-agent AEON teamwork production loop over Ornith/Qwen builds
fullscreen
build data / card back
Build ID
maze_ornith_aeon_teamwork
Model
Ornith-1.0-35B-AEON-Ultimate-Uncensored-NVFP4
Creator
AEON-7
Hardware
DGX Spark / NVIDIA GB10
Runtime
AEON Ornith + Qwen build configuration
Quant/config
NVFP4
Technique
16-agent AEON teamwork production loop over Ornith/Qwen builds
Speed
58/47 t/s
Variant
AEON Ornith/Qwen eval
Team
16
Merge top
6
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
4
Seed bytes
16797
Final bytes
18347
Wall time
1,449.0 s
Hugging Face
https://huggingface.co/AEON-7/Qwen3.6-27B-AEON-Ultimate-Uncensored-Multimodal-NVFP4-MTP-XS

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_00Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v1
Build ID
maze_ornith_00

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_04Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v5
Build ID
maze_ornith_04

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_01Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v2
Build ID
maze_ornith_01

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_step37_teamworkStepFun Step-3.7creator:StepFunDGX Spark / NVIDIA GB103-agent teamwork production loop
fullscreen
build data / card back
Build ID
maze_step37_teamwork
Model
StepFun Step-3.7-Flash
Creator
StepFun
Hardware
DGX Spark / NVIDIA GB10
Runtime
Step-3.7-Flash UD-IQ4_NL GGUF + Q8 MTP draft, llama.cpp, reasoning on
Quant/config
UD-IQ4_NL GGUF
Technique
3-agent teamwork production loop
Speed
33.6 t/s aggregate @ team 3
Variant
Step37 teamwork eval
Team
3
Merge top
2
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
29713
Final bytes
35956
Wall time
3,380.8 s
Playability asserts
7/7
Playable
yes
Build wall
3,380.8 s
Chars
35,956

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_glm_5_2_opencodeGLM-5.2creator:Zhipu AIAPIsingle agent build with thinking
fullscreen
build data / card back
Build ID
maze_glm_5_2_opencode
Model
GLM-5.2
Creator
Zhipu AI
Hardware
API
Runtime
OpenCode single agent, thinking mode
Quant/config
thinking mode
Technique
single agent build with thinking
Speed
not recorded
Variant
GLM-5.2 OpenCode eval
Chars
24,886

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_glm-5-2_00GLM-5.2DGX Spark / NVIDIA GB101-agent fleet sample
fullscreen
build data / card back
Model
GLM-5.2
Hardware
DGX Spark / NVIDIA GB10
Runtime
OpenCode single agent
Quant/config
thinking mode
Technique
1-agent fleet sample
Speed
benchmarked Pareto knee
Version
v1
Build ID
maze_glm-5-2_00

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_moa_longcat_00MOA:LONGCATDGX Spark / NVIDIA GB106-agent MOA improve loop
fullscreen
build data / card back
Model
MOA:LONGCAT
Hardware
DGX Spark / NVIDIA GB10
Runtime
Longcat Studios multi-persona MOA
Quant/config
multi-model orchestration
Technique
6-agent MOA improve loop
Speed
PR artifact; no throughput sweep recorded
Version
v1
Build ID
maze_moa_longcat_00

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_agentworld_b70_stockAgentWorld-35Bcreator:AgentWorldIntel Arc Pro B706-agent B70 stock baseline teamwork production loop
fullscreen
build data / card back
Build ID
maze_agentworld_b70_stock
Model
AgentWorld-35B-A3B
Creator
AgentWorld
Hardware
Intel Arc Pro B70
Runtime
stock llama.cpp-sycl-moe-clean @ 885e3e325, f16 KV, DNN on, -b 2048 -ub 512
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent B70 stock baseline teamwork production loop
Speed
stock baseline; see benchmarks/B70/TURBO_VS_STOCK_B70.md
Variant
B70 stock baseline
Team
6
Merge top
2
Minutes
15.0
Score
71.0
Assertions
7/7
Rounds
2
Seed bytes
17852
Final bytes
29933
Wall time
2,044.4 s
Report
benchmarks/B70/TURBO_VS_STOCK_B70.md
Stock rounds
2
Stock wall
1,966 s
Playability asserts
5/6
Validator
teamwork/validate_game.js ok
Chars
29,933

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_agentworld_b70_liveAgentWorld-35Bcreator:Qwen / AgentWorldIntel Arc Pro B706-agent live B70 teamwork production loop
fullscreen
build data / card back
Build ID
maze_agentworld_b70_live
Model
AgentWorld-35B-A3B
Creator
Qwen / AgentWorld
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent live B70 teamwork production loop
Speed
223.95 t/s @ 32-agent live tool fleet
Variant
B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
17089
Final bytes
27483
Wall time
1,038.1 s
Report
benchmarks/B70/AGENTWORLD_LIVE_EVALS.md
Quality /50
40
Playability asserts
7/7
Playable
yes
Validator
teamwork/validate_game.js ok
Build wall
1,038.1 s
Chars
27,483

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_agentworld_b70_q5AgentWorld-35Bcreator:Qwen / AgentWorldIntel Arc Pro B706-agent B70 quant comparison teamwork loop
fullscreen
build data / card back
Build ID
maze_agentworld_b70_q5
Model
AgentWorld-35B-A3B
Creator
Qwen / AgentWorld
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen35moe, q8_0 KV, -np 6/-c 131072 teamwork
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent B70 quant comparison teamwork loop
Speed
team 6 / merge-top 2 / 15-min
Variant
B70 Q5_K_M quant eval
Team
6
Merge top
2
Minutes
15.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
19019
Final bytes
24135
Wall time
1,105.0 s
Report
benchmarks/B70/QUANT_GAMES_B70.md
Quality /50
40
Playability asserts
7/7
Playable
yes
Validator
teamwork/validate_game.js ok
Build wall
1,105.0 s
Chars
24,135

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_agentworld_b70_q6AgentWorld-35Bcreator:Qwen / AgentWorldIntel Arc Pro B706-agent B70 quant comparison teamwork loop
fullscreen
build data / card back
Build ID
maze_agentworld_b70_q6
Model
AgentWorld-35B-A3B
Creator
Qwen / AgentWorld
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q6_K qwen35moe, q8_0 KV, -np 6/-c 131072 teamwork
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent B70 quant comparison teamwork loop
Speed
team 6 / merge-top 2 / 15-min
Variant
B70 Q6_K quant eval run 1
Team
6
Merge top
2
Minutes
15.0
Score
71.0
Assertions
7/7
Rounds
2
Seed bytes
17329
Final bytes
23030
Wall time
1,816.9 s
Report
benchmarks/B70/QUANT_GAMES_B70.md
Quality /50
40
Playability asserts
7/7
Playable
yes
Validator
teamwork/validate_game.js ok
Build wall
1,816.9 s
Chars
23,030

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_agentworld_b70_q6bAgentWorld-35Bcreator:Qwen / AgentWorldIntel Arc Pro B706-agent B70 quant comparison teamwork loop
fullscreen
build data / card back
Build ID
maze_agentworld_b70_q6b
Model
AgentWorld-35B-A3B
Creator
Qwen / AgentWorld
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q6_K qwen35moe, q8_0 KV, -np 6/-c 131072 teamwork
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent B70 quant comparison teamwork loop
Speed
team 6 / merge-top 2 / 15-min
Variant
B70 Q6_K quant eval run 2
Team
6
Merge top
2
Minutes
15.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
19138
Final bytes
21541
Wall time
1,292.4 s
Report
benchmarks/B70/QUANT_GAMES_B70.md
Quality /50
40
Playability asserts
7/7
Playable
yes
Validator
teamwork/validate_game.js ok
Build wall
1,292.4 s
Chars
21,541

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_longcat_2_chain3LongCat-2.0creator:MeituanMeituan hosted API3-call hosted SOTA chain: draft -> repair -> integrate
fullscreen
build data / card back
Build ID
maze_longcat_2_chain3
Model
Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
Creator
Meituan
Hardware
Meituan hosted API
Runtime
LongCat hosted OpenAI-compatible API, three sequential code-output calls
Quant/config
FP8 (Meituan)
Technique
3-call hosted SOTA chain: draft -> repair -> integrate
Speed
338.6 s wall
Variant
LongCat chain3 Maze
Condition
src/teamwork/longcat_2/condition.txt
Raw responses
src/teamwork/longcat_2/raw/maze_chain3_stage1.json, stage2.json, stage3.json
Published stage
stage1; later stages hit length cap
Static checks
canvas/script/RAF/keyboard/closed HTML
Runtime validator
teamwork/validate_game.js ok
Chars
22,588
Patch
initialized level before first render

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_longcat_2_oneLongCat-2.0creator:MeituanMeituan hosted APIone-shot hosted SOTA API generation
fullscreen
build data / card back
Build ID
maze_longcat_2_one
Model
Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
Creator
Meituan
Hardware
Meituan hosted API
Runtime
LongCat hosted OpenAI-compatible API, single call, enable_thinking=false for code output
Quant/config
FP8 (Meituan)
Technique
one-shot hosted SOTA API generation
Speed
75.1 s wall
Variant
LongCat one-shot Maze
Condition
src/teamwork/longcat_2/condition.txt
Raw response
src/teamwork/longcat_2/raw/maze_one_code.json
Finish reason
stop
Completion tokens
5,189
Static checks
canvas/script/RAF/keyboard/closed HTML
Runtime validator
teamwork/validate_game.js ok
Chars
14,202
Patch
fixed malformed rectHitsTile loop

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_gemma4_nvfp4_current_teamworkGemma-4 currentcreator:NVIDIA / GemmaDGX Spark / NVIDIA GB105-agent teamwork production loop, merge_top=2
fullscreen
build data / card back
Build ID
maze_gemma4_nvfp4_current_teamwork
Model
Gemma-4-26B-A4B NVFP4 current plain vLLM
Creator
NVIDIA / Gemma
Hardware
DGX Spark / NVIDIA GB10
Runtime
plain vLLM, served model gemma4, max_model_len=32768, max_num_seqs=48, no DFlash
Quant/config
NVFP4
Technique
5-agent teamwork production loop, merge_top=2
Speed
785.9 tok/s @ 48-agent throughput sweep; game build used team 5
Variant
current plain vLLM eval
Team
5
Merge top
2
Minutes
20.0
Score
61.0
Assertions
6/7
Rounds
3
Seed bytes
9784
Final bytes
17401
Wall time
1,663.0 s
Run directory
logs/gemma4-nvfp4-current-agentic-arcade-20260707T165442Z
Pareto CSV
src/benchmarks/results_throughput_gemma4_nvfp4_current.csv
Runtime validator
teamwork/validate_game.js ok
Context calibration
team 5 from 32k window, pad 1.10
Seed retries
2 failed Maze seeds before accepted seed

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_nemotron_labs_3_puzzle_75b_a9b_nvfp4_teamworkNemotron Puzzle 75Bcreator:NVIDIADGX Spark / NVIDIA GB101-agent 20-minute teamwork harness; valid seed preserved, improvement candidates rejected under validator
fullscreen
build data / card back
Build ID
maze_nemotron_labs_3_puzzle_75b_a9b_nvfp4_teamwork
Model
NVIDIA-Nemotron-Labs-3-Puzzle-75B-A9B-NVFP4
Creator
NVIDIA
Hardware
DGX Spark / NVIDIA GB10
Runtime
Official NVFP4/FP8 ModelOpt safetensors, vLLM 0.23.0, max_model_len=8192, MTP speculative decode n=1, max_num_seqs=32, kv_cache_memory_bytes=16G, enforce_eager
Quant/config
NVFP4 + FP8 ModelOpt safetensors
Technique
1-agent 20-minute teamwork harness; valid seed preserved, improvement candidates rejected under validator
Speed
319.8 tok/s @ 32-agent fixed-token sweep; game build used team 1 from 8k context calibration
Variant
Nemotron Puzzle 75B Spark eval
Team
1
Merge top
1
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
271
Seed bytes
14641
Final bytes
14641
Wall time
1,201.4 s
Playability asserts
7/7
Playable
yes
Build wall
1,201.4 s
Chars
14,641
Seed retries
2
Run directory
logs/nemotron-labs-3-puzzle-75b-a9b-nvfp4-agentic-arcade-20260708T023643Z
Pareto CSV
src/benchmarks/results_throughput_nemotron_labs_3_puzzle_75b_a9b_nvfp4.csv
Runtime validator
teamwork/validate_game.js ok
Context calibration
team 1 from 8k window, pad 1.10
Accepted build
valid seed after two failed seeds; no validator-passing improvement accepted

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_qwen36_35b_q5_turbo_00Qwen3.6-35B Q5 TurboIntel Arc Pro B7012-agent live B70 teamwork production loop
fullscreen
build data / card back
Model
Qwen3.6-35B-A3B UD-Q5_K_XL GGUF
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL on Intel Arc Pro B70, 12-slot unified KV
Quant/config
UD-Q5_K_XL GGUF
Technique
12-agent live B70 teamwork production loop
Speed
12-slot live teamwork build; see B70 live eval report
Version
v1
Build ID
maze_qwen36_35b_q5_turbo_00

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_fableFablecreator:Fableexternal submissionsubmitted artifact
fullscreen
build data / card back
Build ID
maze_fable
Model
Fable
Creator
Fable
Hardware
external submission
Runtime
single-file HTML artifact from /home/frosty40/fablegames
Quant/config
external submission
Technique
submitted artifact
Speed
not recorded
Variant
Fable Maze Shooter
Source
/home/frosty40/fablegames/maze game/index.html
Source bytes
29,266
Validator
teamwork/validate_game.js ok

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
Bugtown — 31 buggy builds · they load, but the core loop misbehaves
id:maze_aeon_00buggyAEON QWENDGX Spark / NVIDIA GB108-agent fleet sample
fullscreen
build data / card back
Model
AEON QWEN
Hardware
DGX Spark / NVIDIA GB10
Runtime
vLLM + z-lab DFlash speculative decode
Quant/config
NVFP4 MTP-XS
Technique
8-agent fleet sample
Speed
benchmarked Pareto knee
Version
v1
Build ID
maze_aeon_00

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_aeon_01buggyAEON QWENDGX Spark / NVIDIA GB108-agent fleet sample
fullscreen
build data / card back
Model
AEON QWEN
Hardware
DGX Spark / NVIDIA GB10
Runtime
vLLM + z-lab DFlash speculative decode
Quant/config
NVFP4 MTP-XS
Technique
8-agent fleet sample
Speed
benchmarked Pareto knee
Version
v2
Build ID
maze_aeon_01

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_05buggyFrosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v6
Build ID
maze_ornith_05

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_03buggyFrosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v4
Build ID
maze_ornith_03

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_02buggyFrosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v3
Build ID
maze_ornith_02

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_nex2_b70_livebuggyNEX2creator:nex-agi base / s-batman NVFP4 GGUF conversionIntel Arc Pro B706-agent live B70 teamwork production loop
fullscreen
build data / card back
Build ID
maze_nex2_b70_live
Model
Nex-N2-mini
Creator
nex-agi base / s-batman NVFP4 GGUF conversion
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
Quant/config
NVFP4 GGUF
Technique
6-agent live B70 teamwork production loop
Speed
224.3 t/s @ 32-agent live tool fleet
Variant
B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
22902
Final bytes
30749
Wall time
2,670.2 s
Quality /50
31
Playability asserts
7/7
Playable
source-review fail: invisible/unshootable robots
Build wall
2,670.2 s
Chars
30,749

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_gemma_teamworkbuggyGemma-4-26BDGX Spark / NVIDIA GB1032-agent teamwork production loop
fullscreen
build data / card back
Build ID
maze_gemma_teamwork
Model
Gemma-4-26B-A4B
Hardware
DGX Spark / NVIDIA GB10
Runtime
NVFP4 + DFlash, vLLM
Quant/config
NVFP4
Technique
32-agent teamwork production loop
Speed
227 t/s
Variant
teamwork eval
Team
32
Merge top
6
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
3
Seed bytes
14968
Final bytes
25689
Wall time
1,316.6 s

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_b70_solobuggyAgentWorld-35BIntel Arc Pro B70Solo
fullscreen
build data / card back
Build ID
maze_b70_solo
Model
AgentWorld-35B-A3B
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen35moe
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
Solo
Variant
Solo
Chars
11,894
Playability asserts
6/7
Playable
yes
Features
1
Build wall
69 s
Tokens
5,668

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_agentworld_teamworkbuggyAgentWorld-35BDGX Spark / NVIDIA GB106-agent teamwork production loop
fullscreen
build data / card back
Build ID
maze_agentworld_teamwork
Model
AgentWorld-35B-A3B
Hardware
DGX Spark / NVIDIA GB10
Runtime
official GGUF-NVFP4, llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent teamwork production loop
Speed
50 t/s
Variant
teamwork eval
Team
6
Merge top
3
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
16909
Final bytes
25390
Wall time
1,502.7 s

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_agentworld_01buggyAgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
AgentWorld-35B-A3B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v2
Build ID
maze_agentworld_01

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_agentworld_00buggyAgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
AgentWorld-35B-A3B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v1
Build ID
maze_agentworld_00

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_aeon_teamworkbuggyAEON QWENDGX Spark / NVIDIA GB107-agent teamwork production loop
fullscreen
build data / card back
Build ID
maze_aeon_teamwork
Model
AEON QWEN
Hardware
DGX Spark / NVIDIA GB10
Runtime
MTP-XS + z-lab DFlash drafter, vLLM
Quant/config
NVFP4 MTP-XS
Technique
7-agent teamwork production loop
Speed
47 t/s
Variant
teamwork eval
Team
7
Merge top
3
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
2
Seed bytes
18514
Final bytes
31529
Wall time
1,256.1 s

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_b70_failed_seedbuggyFrosty Ornith-35Bcreator:Frosty40 / OrnithIntel Arc Pro B70failed live B70 teamwork attempt
fullscreen
build data / card back
Build ID
maze_ornith_b70_failed_seed
Model
Frosty Ornith-1.0-35B
Creator
Frosty40 / Ornith
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen3_5_moe, failed live B70 attempt
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
failed live B70 teamwork attempt
Variant
B70 failed attempt
Playable
no
Result
failed seed: render context bug

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_siq_b70_livebuggySIQ-1-35Bcreator:SIQIntel Arc Pro B706-agent live B70 teamwork production loop
fullscreen
build data / card back
Build ID
maze_siq_b70_live
Model
SIQ-1-35B
Creator
SIQ
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
Quant/config
Q5_K_M qwen35moe
Technique
6-agent live B70 teamwork production loop
Speed
223.7 t/s @ 32-agent live tool fleet
Variant
B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
16237
Final bytes
19185
Wall time
1,064.7 s
Quality /50
30
Playability asserts
7/7
Playable
source-review fail: frozen player
Build wall
1,064.7 s
Chars
19,185

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_siq_gb10_teamworkbuggySIQ-1-35Bcreator:SIQDGX Spark / NVIDIA GB107-agent teamwork production loop
fullscreen
build data / card back
Build ID
maze_siq_gb10_teamwork
Model
SIQ-1-35B
Creator
SIQ
Hardware
DGX Spark / NVIDIA GB10
Runtime
SIQ-1-35B Q5_K_M imatrix GGUF, llama.cpp, reasoning on
Quant/config
Q5_K_M qwen35moe
Technique
7-agent teamwork production loop
Speed
~54 t/s
Variant
GB10 teamwork eval
Team
6
Merge top
3
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
27117
Final bytes
27455
Wall time
1,207.9 s
Playability asserts
7/7
Playable
yes
Build wall
1,355.3 s
Chars
21,589

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_quest_b70_livebuggyQuest Turbocreator:Quest / qwen3moeIntel Arc Pro B706-agent live B70 teamwork production loop, safe 131k context
fullscreen
build data / card back
Build ID
maze_quest_b70_live
Model
QUEST-30B-RL
Creator
Quest / qwen3moe
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen3moe, q8_0 KV, live -np 4/-c 131072 teamwork
Quant/config
Q5_K_M qwen3moe
Technique
6-agent live B70 teamwork production loop, safe 131k context
Speed
335.5 t/s @ 32-agent live tool fleet
Variant
B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
12173
Final bytes
20597
Wall time
3,115.7 s
Quality /50
29
Playability asserts
7/7
Playable
source-review fail: overlay never hides
Build wall
3,115.7 s
Chars
20,597

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_b70_livebuggyFrosty Ornith-35Bcreator:Frosty40 / OrnithIntel Arc Pro B706-agent live B70 teamwork production loop
fullscreen
build data / card back
Build ID
maze_ornith_b70_live
Model
Frosty Ornith-1.0-35B
Creator
Frosty40 / Ornith
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent live B70 teamwork production loop
Speed
224.9 t/s @ 32-agent live tool fleet
Variant
B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
18820
Final bytes
22724
Wall time
1,078.3 s
Quality /50
34
Playability asserts
7/7
Playable
source-review fail: cannot shoot
Build wall
1,078.3 s
Chars
22,724

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_b70_stockbuggyFrosty Ornith-35Bcreator:Frosty40 / OrnithIntel Arc Pro B706-agent B70 stock baseline teamwork production loop
fullscreen
build data / card back
Build ID
maze_ornith_b70_stock
Model
Frosty Ornith-1.0-35B
Creator
Frosty40 / Ornith
Hardware
Intel Arc Pro B70
Runtime
stock llama.cpp-sycl-moe-clean @ 885e3e325, f16 KV, DNN on, -b 2048 -ub 512
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent B70 stock baseline teamwork production loop
Speed
stock baseline; see benchmarks/B70/TURBO_VS_STOCK_B70.md
Variant
B70 stock baseline
Team
6
Merge top
2
Minutes
15.0
Score
71.0
Assertions
7/7
Rounds
1
Seed bytes
19692
Final bytes
19692
Wall time
989.8 s
Report
benchmarks/B70/TURBO_VS_STOCK_B70.md
Stock rounds
1
Stock wall
749 s
Playability asserts
6/6
Validator
teamwork/validate_game.js fail: Cannot read properties of undefined (reading '0')
Playable
no; runtime validator failure
Chars
19,692

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_leanstral_119b_nvfp4buggyLeanstral NVFP4creator:Mistral AI base / Frosty40 GGUF-NVFP4 conversionDGX Spark / NVIDIA GB10single local model run with validator-guided repair loop
fullscreen
build data / card back
Build ID
maze_leanstral_119b_nvfp4
Model
Leanstral-1.5-119B-A6B GGUF-NVFP4
Creator
Mistral AI base / Frosty40 GGUF-NVFP4 conversion
Hardware
DGX Spark / NVIDIA GB10
Runtime
GGUF-NVFP4, llama.cpp local OpenAI-compatible server, ctx=32768, f16 KV
Quant/config
GGUF-NVFP4
Technique
single local model run with validator-guided repair loop
Speed
1.26 min build wall; repo-validator accepted round observed 49.41 tok/s decode
Variant
Leanstral NVFP4 Robot Maze eval
Team
1
Merge top
1
Minutes
1.26
Score
8.0
Assertions
8/11
Rounds
1
Seed bytes
9303
Final bytes
9303
Wall time
75.8 s
Report
benchmarks/LEANSTRAL_119B_NVFP4_AGENTIC_ARCADE_20260703.md
AgentMail
19f2a482f2d7a2b3
Validator
teamwork/validate_game.js ok
Browser interaction
failed; no canvas change after input
Playable
no; browser interaction failed
Build wall
75.8 s
Chars
9,303
Runtime context
32,768 tokens
Trained context
1,048,576 tokens
GGUF SHA256
4668fd2a6d2764de250489852230e96238eb5c0d7495866eb3b9c6c4fac5c7da
DSpark
not used

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_aeon_02buggyAEON QWENDGX Spark / NVIDIA GB108-agent fleet sample
fullscreen
build data / card back
Model
AEON QWEN
Hardware
DGX Spark / NVIDIA GB10
Runtime
vLLM + z-lab DFlash speculative decode
Quant/config
NVFP4 MTP-XS
Technique
8-agent fleet sample
Speed
benchmarked Pareto knee
Version
v3
Build ID
maze_aeon_02

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_agents_a1_teamworkbuggyAgents-A1creator:InternScienceDGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=32768, merge_top=3
fullscreen
build data / card back
Build ID
maze_agents_a1_teamwork
Model
InternScience/Agents-A1 (35B MoE, agentic)
Creator
InternScience
Hardware
DGX Spark / NVIDIA GB10
Runtime
BF16 safetensors, vLLM 0.23.0, BF16, FlashInfer CUTLASS MoE
Quant/config
BF16 (unquantized)
Technique
6-agent teamwork production loop, max_tokens=32768, merge_top=3
Speed
348.9 tok/s @ 32-agent throughput sweep; game build used team 6
Variant
Agents-A1 BF16 Maze eval
Team
6
Merge top
3
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
2
Seed bytes
14,698
Final bytes
14,698
Wall time
1,678.5 s
Playability asserts
7/7
Playable
yes
Chars
14,698

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_agentworld_02buggyAgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
AgentWorld-35B-A3B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v3
Build ID
maze_agentworld_02

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_b70_crewai_n12buggyAgentWorld-35BIntel Arc Pro B70CrewAI N=12
fullscreen
build data / card back
Build ID
maze_b70_crewai_n12
Model
AgentWorld-35B-A3B
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen35moe
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
CrewAI N=12
Variant
CrewAI N=12
Chars
24,923
Playability asserts
7/7
Playable
yes
Features
1
Build wall
416 s
Tokens
48,036

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_gpt_5_6_solbuggyGPT-5.6 Solcreator:OpenAIOpenAI API via Codex Desktopindependent one-shot model output
fullscreen
build data / card back
Build ID
maze_gpt_5_6_sol
Model
GPT-5.6 Sol
Creator
OpenAI
Hardware
OpenAI API via Codex Desktop
Runtime
Codex Desktop, gpt-5.6-sol, isolated one-shot generation
Quant/config
frontier API
Technique
independent one-shot model output
Speed
not recorded
Variant
GPT-5.6 Sol maze-shooter one-shot
Source
/home/frosty40/robot-filled-maze-shooter/index.html
Source bytes
41,620
SHA-256
680897bc5ad4cc796fc8896e3c893513e78e24637755ff8a74d194d0e4d55226
Validator
teamwork/validate_game.js ok
Provenance session
019f4c5e-66f6-7c40-97b5-4ba3befd183b
Output relation
Independent GPT-5.6 Sol output; not derived from the Terra artifact

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_gpt_5_6_terrabuggyGPT-5.6 Terracreator:OpenAIOpenAI API via Codex Desktopindependent one-shot model output
fullscreen
build data / card back
Build ID
maze_gpt_5_6_terra
Model
GPT-5.6 Terra
Creator
OpenAI
Hardware
OpenAI API via Codex Desktop
Runtime
Codex Desktop, gpt-5.6-terra, isolated one-shot generation
Quant/config
frontier API
Technique
independent one-shot model output
Speed
not recorded
Variant
GPT-5.6 Terra maze-shooter one-shot
Source
/home/frosty40/agentic-arena/robot-filled-maze-shooter/index.html
Source bytes
32,655
SHA-256
12857b1b79f14faea469cde2fe1b060bb376cb41d6c221f48baf020c2c694d48
Validator
teamwork/validate_game.js ok
Provenance session
019f4a96-c8c5-7641-b314-db81307dfa1e
Output relation
Independent GPT-5.6 Terra output; not derived from the Sol artifact

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_moa-angelx_00buggyMoA:AngelXDGX Spark / NVIDIA GB109-agent MOA improve loop
fullscreen
build data / card back
Model
MoA:AngelX
Hardware
DGX Spark / NVIDIA GB10
Runtime
AngelX MOA improve loop
Quant/config
multi-model orchestration
Technique
9-agent MOA improve loop
Speed
PR artifact; no throughput sweep recorded
Version
v1
Build ID
maze_moa-angelx_00

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_moa-angelx_01buggyMoA:AngelXDGX Spark / NVIDIA GB109-agent MOA improve loop
fullscreen
build data / card back
Model
MoA:AngelX
Hardware
DGX Spark / NVIDIA GB10
Runtime
AngelX MOA improve loop
Quant/config
multi-model orchestration
Technique
9-agent MOA improve loop
Speed
PR artifact; no throughput sweep recorded
Version
v2
Build ID
maze_moa-angelx_01

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_nemotron3_super_teamworkbuggyNemotron 3 Supercreator:NVIDIADGX Spark / NVIDIA GB101-agent 20-minute teamwork harness; improvement candidates rejected under 8k-context condition
fullscreen
build data / card back
Build ID
maze_nemotron3_super_teamwork
Model
NVIDIA Nemotron-3-Super-120B-A12B-NVFP4
Creator
NVIDIA
Hardware
DGX Spark / NVIDIA GB10
Runtime
Official NVFP4 safetensors, vLLM 0.23.0, max_model_len=8192, max_num_seqs=1, kv_cache_memory_bytes=4G, enforce_eager
Quant/config
NVFP4 safetensors
Technique
1-agent 20-minute teamwork harness; improvement candidates rejected under 8k-context condition
Speed
13.9 tok/s single-agent decode scout
Variant
Nemotron 3 Super Spark eval
Team
1
Merge top
1
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
239
Seed bytes
11632
Final bytes
11632
Wall time
1,202.8 s
Playability asserts
7/7
Playable
yes
Build wall
1,202.8 s
Chars
11,632

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_ornith_teamworkbuggyFrosty Ornith-35BDGX Spark / NVIDIA GB106-agent teamwork production loop
fullscreen
build data / card back
Build ID
maze_ornith_teamwork
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
official GGUF-NVFP4, llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent teamwork production loop
Speed
58 t/s
Variant
teamwork eval
Team
6
Merge top
3
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
2
Seed bytes
19385
Final bytes
26061
Wall time
1,486.2 s

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_qwen36_35b_nvfp4_teamworkbuggyQwen3.6-35B NVFP4creator:NVIDIADGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=32768, merge_top=3
fullscreen
build data / card back
Build ID
maze_qwen36_35b_nvfp4_teamwork
Model
nvidia/Qwen3.6-35B-A3B-NVFP4
Creator
NVIDIA
Hardware
DGX Spark / NVIDIA GB10
Runtime
NVFP4 quantized safetensors, vLLM 0.23.0, FlashInfer CUTLASS MoE, reasoning-parser qwen3
Quant/config
NVFP4 (W4A16) + FP8 attn
Technique
6-agent teamwork production loop, max_tokens=32768, merge_top=3
Speed
660.3 tok/s @ 32-agent throughput sweep; game build used team 6
Variant
Qwen3.6-35B NVFP4 Maze eval
Team
6
Merge top
3
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
3
Seed bytes
17,654
Final bytes
33,956
Wall time
1,511 s
Playability asserts
7/7
Playable
yes
Chars
33,956

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.
id:maze_qwen3_coder_30b_bf16_teamworkbuggyQwen3 Coder 30Bcreator:QwenDGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=90000, merge_top=3
fullscreen
build data / card back
Build ID
maze_qwen3_coder_30b_bf16_teamwork
Model
Qwen3-Coder-30B-A3B-Instruct BF16
Creator
Qwen
Hardware
DGX Spark / NVIDIA GB10
Runtime
Official BF16 safetensors, vLLM 0.23.0, max_model_len=131072, max_num_seqs=4, no REAP/no DFlash/no drafter/no quantized derivative
Quant/config
BF16 safetensors
Technique
6-agent teamwork production loop, max_tokens=90000, merge_top=3
Speed
344.2 tok/s @ 32-agent 32k throughput sweep; game build used team 6 long-context queue
Variant
Qwen3 Coder BF16 long-context teamwork eval
Team
6
Merge top
3
Minutes
20.0
Score
71.0
Assertions
7/7
Rounds
2
Seed bytes
16673
Final bytes
31459
Wall time
2,235.6 s
Playability asserts
7/7
Playable
yes
Build wall
2,235.6 s
Chars
31,459

back of cartridge · evaluation prompt

You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.

Build inventory

#ModelGPU/cardTechniqueVariant
1AEON QWENDGX Spark / NVIDIA GB108-agent fleet samplev1
2AEON QWENDGX Spark / NVIDIA GB108-agent fleet samplev2
3AEON QWENDGX Spark / NVIDIA GB108-agent fleet samplev3
4AEON QWENDGX Spark / NVIDIA GB107-agent teamwork production loopteamwork eval
5Agents-A1DGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=32768, merge_top=3Agents-A1 BF16 Maze eval
6AgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet samplev1
7AgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet samplev2
8AgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet samplev3
9AgentWorld-35BIntel Arc Pro B706-agent live B70 teamwork production loopB70 live teamwork eval
10AgentWorld-35BIntel Arc Pro B706-agent B70 quant comparison teamwork loopB70 Q5_K_M quant eval
11AgentWorld-35BIntel Arc Pro B706-agent B70 quant comparison teamwork loopB70 Q6_K quant eval run 1
12AgentWorld-35BIntel Arc Pro B706-agent B70 quant comparison teamwork loopB70 Q6_K quant eval run 2
13AgentWorld-35BIntel Arc Pro B706-agent B70 stock baseline teamwork production loopB70 stock baseline
14AgentWorld-35BDGX Spark / NVIDIA GB106-agent teamwork production loopteamwork eval
15AgentWorld-35BIntel Arc Pro B70CrewAI N=12CrewAI N=12
16AgentWorld-35BIntel Arc Pro B70SoloSolo
17Claude Opus 4.8Anthropic APIsingle-shot frontier control buildMAZERUNNER control (gold-standard baseline)
18Claude Opus 4.8Anthropic APIfrontier control, one agent per gameMAZERUNNER B70 control
19DeepSeek V4 ProDeepSeek APIsingle agent build with thinkingMaze deepseek eval
20Fableexternal submissionsubmitted artifactFable Maze Shooter
21Gemma-4 currentDGX Spark / NVIDIA GB105-agent teamwork production loop, merge_top=2current plain vLLM eval
22Gemma-4-26BDGX Spark / NVIDIA GB1032-agent teamwork production loopteamwork eval
23GLM-5.2DGX Spark / NVIDIA GB101-agent fleet samplev1
24GLM-5.2APIsingle agent build with thinkingGLM-5.2 OpenCode eval
25GPT-5.5 xhighOpenAI APIsingle xhigh subagent buildMaze xhigh eval
26GPT-5.6 SolOpenAI API via Codex Desktopindependent one-shot model outputGPT-5.6 Sol maze-shooter one-shot
27GPT-5.6 TerraOpenAI API via Codex Desktopindependent one-shot model outputGPT-5.6 Terra maze-shooter one-shot
28Laguna XS 2.1DGX Spark / NVIDIA GB101-agent fleet samplev2
29Laguna XS 2.1Intel Arc Pro B706-agent B70 teamwork production loop, merge_top=2Laguna XS 2.1 Q4_K_M B70 live teamwork eval
30Leanstral NVFP4DGX Spark / NVIDIA GB10single local model run with validator-guided repair loopLeanstral NVFP4 Robot Maze eval
31LongCat-2.0Meituan hosted API3-call hosted SOTA chain: draft -> repair -> integrateLongCat chain3 Maze
32LongCat-2.0Meituan hosted APIone-shot hosted SOTA API generationLongCat one-shot Maze
33MoA:AngelXDGX Spark / NVIDIA GB109-agent MOA improve loopv1
34MoA:AngelXDGX Spark / NVIDIA GB109-agent MOA improve loopv2
35MOA:LONGCATDGX Spark / NVIDIA GB106-agent MOA improve loopv1
36Nemotron 3 SuperDGX Spark / NVIDIA GB101-agent 20-minute teamwork harness; improvement candidates rejected under 8k-context conditionNemotron 3 Super Spark eval
37Nemotron Puzzle 75BDGX Spark / NVIDIA GB101-agent 20-minute teamwork harness; valid seed preserved, improvement candidates rejected under validatorNemotron Puzzle 75B Spark eval
38NEX2Intel Arc Pro B706-agent live B70 teamwork production loopB70 live teamwork eval
39NEX2Turbo via Hydraone-hour Hydra loop handoffHydra Salvage Run
40NEX2DGX Spark / NVIDIA GB103-agent teamwork production loopteamwork eval
41Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet samplev1
42Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet samplev2
43Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet samplev3
44Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet samplev4
45Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet samplev5
46Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet samplev6
47Ornith-AEONDGX Spark / NVIDIA GB1016-agent AEON teamwork production loop over Ornith/Qwen buildsAEON Ornith/Qwen eval
48Frosty Ornith-35BIntel Arc Pro B70failed live B70 teamwork attemptB70 failed attempt
49Frosty Ornith-35BIntel Arc Pro B706-agent live B70 teamwork production loopB70 live teamwork eval
50Frosty Ornith-35BIntel Arc Pro B706-agent B70 stock baseline teamwork production loopB70 stock baseline
51Frosty Ornith-35BDGX Spark / NVIDIA GB106-agent teamwork production loopteamwork eval
52Quest TurboIntel Arc Pro B706-agent live B70 teamwork production loop, safe 131k contextB70 live teamwork eval
53Qwen3.6-35B NVFP4DGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=32768, merge_top=3Qwen3.6-35B NVFP4 Maze eval
54Qwen3.6-35B Q5 TurboIntel Arc Pro B7012-agent live B70 teamwork production loopv1
55Qwen3 Coder 30BDGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=90000, merge_top=3Qwen3 Coder BF16 long-context teamwork eval
56SIQ-1-35BIntel Arc Pro B706-agent live B70 teamwork production loopB70 live teamwork eval
57SIQ-1-35BDGX Spark / NVIDIA GB107-agent teamwork production loopGB10 teamwork eval
58StepFun Step-3.7DGX Spark / NVIDIA GB103-agent teamwork production loopStep37 teamwork eval
Evaluation prompt
You are an expert front-end game engineer specializing in original, playable HTML5
arcade-style browser games. Produce a SINGLE FILE (index.html)
implementation of a Robot-Filled Maze Shooter the user can paste into a browser tab
and play immediately.

GAME SPEC:
- Title: Robot-Filled Maze Shooter (original homage, no IP)
- Core mechanic: top-down maze; shoot robots without touching walls.
- Goal / win condition: exit through doorway to next room.

TECH REQUIREMENTS:
- Single file: <!doctype html> + inline <style> + inline <script>.
- HTML5 <canvas> 2D with a requestAnimationFrame game loop.
- No external dependencies (no CDN, npm, images, audio files). Sprites generated in code;
  SFX synthesized via Web Audio API.
- Keyboard controls (arrows/WASD, Space primary, Shift/Z/X secondary), controls overlay
  on the first frame; pixel-perfect playfield with image-rendering: pixelated.

GAMEPLAY:
- Lives + score + level/wave HUD strip; start screen ("PRESS SPACE TO START"); game-over
  screen with restart. Faithful loop: input -> physics -> enemy AI -> collision -> render -> HUD.

Return ONE complete document with <canvas id="game">, inline <style>, and one <script> block.
No prose around the code.

Detailed benchmark tables remain on Benchmarks. B70 cross-model tables and figures are at Benchmarks #B70.

UNDER RAPID CONSTRUCTION - WILL CHANGE
why

Local agents need public test loops

Working on local agents matters because these tests are the first step toward an R&D base-model trust score: a practical signal for choosing which architectures and models deserve deeper research and development.

Agentic Arcade is a playable hello world for that work. Anyone can open the games, review the artifacts, and compare model behavior. The mission is maximal distribution of intelligence to all people.