Aircade retro glove controller header
You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:ribbit_rush_claude_sonnet_5Claude Sonnet 5creator:AnthropicAnthropic APIsingle PR artifact
fullscreen
build data / card back
Build ID
ribbit_rush_claude_sonnet_5
Model
Claude Sonnet 5
Creator
Anthropic
Hardware
Anthropic API
Runtime
Claude Code PR artifact
Quant/config
frontier API
Technique
single PR artifact
Speed
not recorded; PR artifact took a long time per human review note
Variant
Ribbit Rush standalone game
PR
https://github.com/newjordan/agentic-arcade/pull/10
Claude session
https://claude.ai/code/session_019772444mUfuYPMpjTZWr9U
Source bytes
17,536
Validator
teamwork/validate_game.js ok
Process note
Repo scan before build; poor instruction following; long artifact latency per human review

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.

Build inventory

#ModelGPU/cardTechniqueVariant
1Claude Sonnet 5Anthropic APIsingle PR artifactRibbit Rush standalone game
Evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.

Detailed benchmark tables remain on Benchmarks. B70 cross-model tables and figures are at Benchmarks #B70.

UNDER RAPID CONSTRUCTION - WILL CHANGE
why

Local agents need public test loops

Working on local agents matters because these tests are the first step toward an R&D base-model trust score: a practical signal for choosing which architectures and models deserve deeper research and development.

Agentic Arcade is a playable hello world for that work. Anyone can open the games, review the artifacts, and compare model behavior. The mission is maximal distribution of intelligence to all people.