You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.

build data / card back
- Build ID
- ribbit_rush_claude_sonnet_5
- Model
- Claude Sonnet 5
- Creator
- Anthropic
- Hardware
- Anthropic API
- Runtime
- Claude Code PR artifact
- Quant/config
- frontier API
- Technique
- single PR artifact
- Speed
- not recorded; PR artifact took a long time per human review note
- Variant
- Ribbit Rush standalone game
- PR
- https://github.com/newjordan/agentic-arcade/pull/10
- Claude session
- https://claude.ai/code/session_019772444mUfuYPMpjTZWr9U
- Source bytes
- 17,536
- Validator
- teamwork/validate_game.js ok
- Process note
- Repo scan before build; poor instruction following; long artifact latency per human review
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
Build inventory
| # | Model | GPU/card | Technique | Variant |
|---|---|---|---|---|
| 1 | Claude Sonnet 5 | Anthropic API | single PR artifact | Ribbit Rush standalone game |
Evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
Detailed benchmark tables remain on Benchmarks. B70 cross-model tables and figures are at Benchmarks #B70.
