Aircade retro glove controller header
You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:froggai_claude_opusClaude Opus 4.8creator:AnthropicAnthropic APIsingle-shot frontier control build
fullscreen
build data / card back
Build ID
froggai_claude_opus
Model
Claude Opus 4.8
Creator
Anthropic
Hardware
Anthropic API
Runtime
Claude Code subagent, Opus 4.8, single-shot
Quant/config
frontier API
Technique
single-shot frontier control build
Speed
single-shot, one agent per game
Variant
FroggAI control (gold-standard baseline)
Team
1
Merge top
1
Minutes
5.0
Score
7.0
Assertions
7/7
Rounds
1
Seed bytes
25729
Final bytes
25729
Wall time
300.0 s

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:froggai_deepseek_v4_proDeepSeek V4 Procreator:DeepSeekDeepSeek APIsingle agent build with thinking
fullscreen
build data / card back
Build ID
froggai_deepseek_v4_pro
Model
DeepSeek V4 Pro
Creator
DeepSeek
Hardware
DeepSeek API
Runtime
OpenCode agent, deepseek-v4-pro, thinking mode
Quant/config
thinking mode
Technique
single agent build with thinking
Speed
120 s build wall
Variant
FroggAI deepseek eval
Team
1
Merge top
1
Minutes
2.0
Score
7.0
Assertions
7/7
Rounds
1
Seed bytes
17900
Final bytes
17900
Wall time
120.0 s

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:froggai_gpt_5_5_xhighGPT-5.5 xhighcreator:OpenAIOpenAI APIsingle xhigh subagent build
fullscreen
build data / card back
Build ID
froggai_gpt_5_5_xhigh
Model
GPT-5.5 xhigh
Creator
OpenAI
Hardware
OpenAI API
Runtime
Codex subagent, gpt-5.5, reasoning_effort=xhigh
Quant/config
frontier API
Technique
single xhigh subagent build
Speed
210 s build wall
Variant
FroggAI xhigh eval
Team
1
Merge top
1
Minutes
3.5
Score
7.0
Assertions
7/7
Rounds
1
Seed bytes
22295
Final bytes
22295
Wall time
210.0 s

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_aeon_teamworkAEON QWENDGX Spark / NVIDIA GB107-agent teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_aeon_teamwork
Model
AEON QWEN
Hardware
DGX Spark / NVIDIA GB10
Runtime
MTP-XS + z-lab DFlash drafter, vLLM
Quant/config
NVFP4 MTP-XS
Technique
7-agent teamwork production loop
Speed
47 t/s
Variant
teamwork eval
Team
7
Merge top
3
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
3
Seed bytes
14618
Final bytes
30282
Wall time
1,753.4 s

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_agentworld_teamworkAgentWorld-35BDGX Spark / NVIDIA GB106-agent teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_agentworld_teamwork
Model
AgentWorld-35B-A3B
Hardware
DGX Spark / NVIDIA GB10
Runtime
official GGUF-NVFP4, llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent teamwork production loop
Speed
50 t/s
Variant
teamwork eval
Team
6
Merge top
3
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
1
Seed bytes
19058
Final bytes
19263
Wall time
1,607.5 s

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_b70_crewai_n12AgentWorld-35BIntel Arc Pro B70CrewAI N=12
fullscreen
build data / card back
Build ID
road_hopper_b70_crewai_n12
Model
AgentWorld-35B-A3B
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen35moe
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
CrewAI N=12
Variant
CrewAI N=12
Chars
23,809
Playability asserts
7/7
Playable
yes
Features
2
Build wall
396 s
Tokens
47,065

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_b70_soloAgentWorld-35BIntel Arc Pro B70Solo
fullscreen
build data / card back
Build ID
road_hopper_b70_solo
Model
AgentWorld-35B-A3B
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen35moe
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
Solo
Variant
Solo
Chars
17,970
Playability asserts
7/7
Playable
yes
Features
1
Build wall
87 s
Tokens
6,470

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_nex2_teamworkNEX2DGX Spark / NVIDIA GB103-agent teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_nex2_teamwork
Model
Nex-N2-mini
Hardware
DGX Spark / NVIDIA GB10
Runtime
NVFP4 GGUF (s-batman), llama.cpp
Quant/config
NVFP4 GGUF
Technique
3-agent teamwork production loop
Speed
62 t/s
Variant
teamwork eval
Team
3
Merge top
2
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
3
Seed bytes
19420
Final bytes
27910
Wall time
1,863.3 s

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_ornith_aeon_teamworkOrnith-AEONcreator:AEON-7DGX Spark / NVIDIA GB1016-agent AEON teamwork production loop over Ornith/Qwen builds
fullscreen
build data / card back
Build ID
road_hopper_ornith_aeon_teamwork
Model
Ornith-1.0-35B-AEON-Ultimate-Uncensored-NVFP4
Creator
AEON-7
Hardware
DGX Spark / NVIDIA GB10
Runtime
AEON Ornith + Qwen build configuration
Quant/config
NVFP4
Technique
16-agent AEON teamwork production loop over Ornith/Qwen builds
Speed
58/47 t/s
Variant
AEON Ornith/Qwen eval
Team
16
Merge top
6
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
4
Seed bytes
13189
Final bytes
32004
Wall time
1,594.3 s
Hugging Face
https://huggingface.co/AEON-7/Qwen3.6-27B-AEON-Ultimate-Uncensored-Multimodal-NVFP4-MTP-XS

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_ornith_teamworkFrosty Ornith-35BDGX Spark / NVIDIA GB106-agent teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_ornith_teamwork
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
official GGUF-NVFP4, llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent teamwork production loop
Speed
58 t/s
Variant
teamwork eval
Team
6
Merge top
3
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
3
Seed bytes
15443
Final bytes
19869
Wall time
1,784.4 s

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_aeon_00AEON QWENDGX Spark / NVIDIA GB108-agent fleet sample
fullscreen
build data / card back
Model
AEON QWEN
Hardware
DGX Spark / NVIDIA GB10
Runtime
vLLM + z-lab DFlash speculative decode
Quant/config
NVFP4 MTP-XS
Technique
8-agent fleet sample
Speed
benchmarked Pareto knee
Version
v1
Build ID
road-hopper_aeon_00

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_agentworld_00AgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
AgentWorld-35B-A3B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v1
Build ID
road-hopper_agentworld_00

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_agentworld_01AgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
AgentWorld-35B-A3B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v2
Build ID
road-hopper_agentworld_01

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_agentworld_02AgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
AgentWorld-35B-A3B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v3
Build ID
road-hopper_agentworld_02

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_glm-5-2_00GLM-5.2DGX Spark / NVIDIA GB101-agent fleet sample
fullscreen
build data / card back
Model
GLM-5.2
Hardware
DGX Spark / NVIDIA GB10
Runtime
OpenCode single agent
Quant/config
thinking mode
Technique
1-agent fleet sample
Speed
benchmarked Pareto knee
Version
v1
Build ID
road-hopper_glm-5-2_00

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_moa-angelx_00MoA:AngelXDGX Spark / NVIDIA GB109-agent MOA improve loop
fullscreen
build data / card back
Model
MoA:AngelX
Hardware
DGX Spark / NVIDIA GB10
Runtime
AngelX MOA improve loop
Quant/config
multi-model orchestration
Technique
9-agent MOA improve loop
Speed
PR artifact; no throughput sweep recorded
Version
v1
Build ID
road-hopper_moa-angelx_00

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_moa-angelx_01MoA:AngelXDGX Spark / NVIDIA GB109-agent MOA improve loop
fullscreen
build data / card back
Model
MoA:AngelX
Hardware
DGX Spark / NVIDIA GB10
Runtime
AngelX MOA improve loop
Quant/config
multi-model orchestration
Technique
9-agent MOA improve loop
Speed
PR artifact; no throughput sweep recorded
Version
v2
Build ID
road-hopper_moa-angelx_01

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_moa-angelx_02MoA:AngelXDGX Spark / NVIDIA GB109-agent MOA improve loop
fullscreen
build data / card back
Model
MoA:AngelX
Hardware
DGX Spark / NVIDIA GB10
Runtime
AngelX MOA improve loop
Quant/config
multi-model orchestration
Technique
9-agent MOA improve loop
Speed
PR artifact; no throughput sweep recorded
Version
v3
Build ID
road-hopper_moa-angelx_02

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_ornith_00Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v1
Build ID
road-hopper_ornith_00

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_ornith_03Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v4
Build ID
road-hopper_ornith_03

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_qwen36_35b_q5_turbo_00Qwen3.6-35B Q5 TurboIntel Arc Pro B7012-agent live B70 teamwork production loop
fullscreen
build data / card back
Model
Qwen3.6-35B-A3B UD-Q5_K_XL GGUF
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL on Intel Arc Pro B70, 12-slot unified KV
Quant/config
UD-Q5_K_XL GGUF
Technique
12-agent live B70 teamwork production loop
Speed
12-slot live teamwork build; see B70 live eval report
Version
v1
Build ID
road-hopper_qwen36_35b_q5_turbo_00

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_agents_a1_teamworkAgents-A1creator:InternScienceDGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=32768, merge_top=3
fullscreen
build data / card back
Build ID
road_hopper_agents_a1_teamwork
Model
InternScience/Agents-A1 (35B MoE, agentic)
Creator
InternScience
Hardware
DGX Spark / NVIDIA GB10
Runtime
BF16 safetensors, vLLM 0.23.0, BF16, FlashInfer CUTLASS MoE
Quant/config
BF16 (unquantized)
Technique
6-agent teamwork production loop, max_tokens=32768, merge_top=3
Speed
348.9 tok/s @ 32-agent throughput sweep; game build used team 6
Variant
Agents-A1 BF16 Road Hopper eval
Team
6
Merge top
3
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
2
Seed bytes
14,065
Final bytes
17,553
Wall time
1,436.5 s
Playability asserts
6/6
Playable
yes
Chars
17,553

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_agentworld_b70_liveAgentWorld-35Bcreator:Qwen / AgentWorldIntel Arc Pro B706-agent live B70 teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_agentworld_b70_live
Model
AgentWorld-35B-A3B
Creator
Qwen / AgentWorld
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent live B70 teamwork production loop
Speed
223.95 t/s @ 32-agent live tool fleet
Variant
B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/6
Rounds
1
Seed bytes
29587
Final bytes
40439
Wall time
1,262.7 s
Report
benchmarks/B70/AGENTWORLD_LIVE_EVALS.md
Quality /50
31
Playability asserts
6/6
Playable
source-review fail: unwinnable
Validator
teamwork/validate_game.js ok
Build wall
1,262.7 s
Chars
40,439

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_agentworld_b70_q5AgentWorld-35Bcreator:Qwen / AgentWorldIntel Arc Pro B706-agent B70 quant comparison teamwork loop
fullscreen
build data / card back
Build ID
road_hopper_agentworld_b70_q5
Model
AgentWorld-35B-A3B
Creator
Qwen / AgentWorld
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen35moe, q8_0 KV, -np 6/-c 131072 teamwork
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent B70 quant comparison teamwork loop
Speed
team 6 / merge-top 2 / 15-min
Variant
B70 Q5_K_M quant eval
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/6
Rounds
1
Seed bytes
21260
Final bytes
19345
Wall time
908.4 s
Report
benchmarks/B70/QUANT_GAMES_B70.md
Quality /50
34
Playability asserts
6/6
Playable
yes
Validator
teamwork/validate_game.js ok
Build wall
908.4 s
Chars
19,345

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_agentworld_b70_q6AgentWorld-35Bcreator:Qwen / AgentWorldIntel Arc Pro B706-agent B70 quant comparison teamwork loop
fullscreen
build data / card back
Build ID
road_hopper_agentworld_b70_q6
Model
AgentWorld-35B-A3B
Creator
Qwen / AgentWorld
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q6_K qwen35moe, q8_0 KV, -np 6/-c 131072 teamwork
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent B70 quant comparison teamwork loop
Speed
team 6 / merge-top 2 / 15-min
Variant
B70 Q6_K quant eval run 1
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/6
Rounds
1
Seed bytes
14497
Final bytes
15227
Wall time
971.3 s
Report
benchmarks/B70/QUANT_GAMES_B70.md
Quality /50
34
Playability asserts
6/6
Playable
yes
Validator
teamwork/validate_game.js ok
Build wall
971.3 s
Chars
15,227

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_agentworld_b70_q6bAgentWorld-35Bcreator:Qwen / AgentWorldIntel Arc Pro B706-agent B70 quant comparison teamwork loop
fullscreen
build data / card back
Build ID
road_hopper_agentworld_b70_q6b
Model
AgentWorld-35B-A3B
Creator
Qwen / AgentWorld
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q6_K qwen35moe, q8_0 KV, -np 6/-c 131072 teamwork
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent B70 quant comparison teamwork loop
Speed
team 6 / merge-top 2 / 15-min
Variant
B70 Q6_K quant eval run 2
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/6
Rounds
2
Seed bytes
21386
Final bytes
27993
Wall time
1,598.6 s
Report
benchmarks/B70/QUANT_GAMES_B70.md
Quality /50
35
Playability asserts
6/6
Playable
yes
Validator
teamwork/validate_game.js ok
Build wall
1,598.6 s
Chars
27,993

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_agentworld_b70_stockAgentWorld-35Bcreator:AgentWorldIntel Arc Pro B706-agent B70 stock baseline teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_agentworld_b70_stock
Model
AgentWorld-35B-A3B
Creator
AgentWorld
Hardware
Intel Arc Pro B70
Runtime
stock llama.cpp-sycl-moe-clean @ 885e3e325, f16 KV, DNN on, -b 2048 -ub 512
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent B70 stock baseline teamwork production loop
Speed
stock baseline; see benchmarks/B70/TURBO_VS_STOCK_B70.md
Variant
B70 stock baseline
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/6
Rounds
2
Seed bytes
21226
Final bytes
27520
Wall time
1,834.2 s
Report
benchmarks/B70/TURBO_VS_STOCK_B70.md
Stock rounds
2
Stock wall
1,742 s
Playability asserts
6/6
Validator
teamwork/validate_game.js ok
Chars
27,520

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_claude_opus_b70_controlClaude Opus 4.8creator:AnthropicAnthropic APIfrontier control, one agent per game
fullscreen
build data / card back
Build ID
road_hopper_claude_opus_b70_control
Model
Claude Opus 4.8
Creator
Anthropic
Hardware
Anthropic API
Runtime
Claude Opus 4.8 single-shot B70 control
Quant/config
frontier API
Technique
frontier control, one agent per game
Speed
not recorded
Variant
FROGGAI B70 control
Report
benchmarks/B70/OPUS_CONTROL_B70.md
Code quality
47/50
Runtime validator
teamwork/validate_game.js ok
Chars
25,729

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_fableFablecreator:Fableexternal submissionsubmitted artifact
fullscreen
build data / card back
Build ID
road_hopper_fable
Model
Fable
Creator
Fable
Hardware
external submission
Runtime
single-file HTML artifact from /home/frosty40/fablegames
Quant/config
external submission
Technique
submitted artifact
Speed
not recorded
Variant
Fable Road Hopper
Source
/home/frosty40/fablegames/frogai/frogger.html
Source bytes
19,840
Validator
teamwork/validate_game.js ok

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_gemma4_nvfp4_current_teamworkGemma-4 currentcreator:NVIDIA / GemmaDGX Spark / NVIDIA GB105-agent teamwork production loop, merge_top=2
fullscreen
build data / card back
Build ID
road_hopper_gemma4_nvfp4_current_teamwork
Model
Gemma-4-26B-A4B NVFP4 current plain vLLM
Creator
NVIDIA / Gemma
Hardware
DGX Spark / NVIDIA GB10
Runtime
plain vLLM, served model gemma4, max_model_len=32768, max_num_seqs=48, no DFlash
Quant/config
NVFP4
Technique
5-agent teamwork production loop, merge_top=2
Speed
785.9 tok/s @ 48-agent throughput sweep; game build used team 5
Variant
current plain vLLM eval
Team
5
Merge top
2
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
4
Seed bytes
8479
Final bytes
15000
Wall time
1,604.1 s
Run directory
logs/gemma4-nvfp4-current-agentic-arcade-20260707T165442Z
Pareto CSV
src/benchmarks/results_throughput_gemma4_nvfp4_current.csv
Runtime validator
teamwork/validate_game.js ok
Context calibration
team 5 from 32k window, pad 1.10

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_glm_5_2_opencodeGLM-5.2creator:Zhipu AIAPIsingle agent build with thinking
fullscreen
build data / card back
Build ID
road_hopper_glm_5_2_opencode
Model
GLM-5.2
Creator
Zhipu AI
Hardware
API
Runtime
OpenCode single agent, thinking mode
Quant/config
thinking mode
Technique
single agent build with thinking
Speed
not recorded
Variant
GLM-5.2 OpenCode eval
Chars
25,998

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_gpt_5_6_solGPT-5.6 Solcreator:OpenAIOpenAI API via Codex Desktopindependent one-shot model output
fullscreen
build data / card back
Build ID
road_hopper_gpt_5_6_sol
Model
GPT-5.6 Sol
Creator
OpenAI
Hardware
OpenAI API via Codex Desktop
Runtime
Codex Desktop, gpt-5.6-sol, isolated one-shot generation
Quant/config
frontier API
Technique
independent one-shot model output
Speed
not recorded
Variant
GPT-5.6 Sol road-and-river one-shot
Source
/home/frosty40/road-river-crossing/index.html
Source bytes
37,440
SHA-256
2bfe0e399730a48948f2697eb2ad2e8c574542a74a1abfb8c43e62da49bda2e5
Validator
teamwork/validate_game.js ok
Provenance session
019f4c5e-66f6-7c40-97b5-4ba3befd183b
Output relation
Independent GPT-5.6 Sol output; not derived from the Terra artifact

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_gpt_5_6_terraGPT-5.6 Terracreator:OpenAIOpenAI API via Codex Desktopindependent one-shot model output
fullscreen
build data / card back
Build ID
road_hopper_gpt_5_6_terra
Model
GPT-5.6 Terra
Creator
OpenAI
Hardware
OpenAI API via Codex Desktop
Runtime
Codex Desktop, gpt-5.6-terra, isolated one-shot generation
Quant/config
frontier API
Technique
independent one-shot model output
Speed
not recorded
Variant
GPT-5.6 Terra road-and-river one-shot
Source
/home/frosty40/agentic-arena/road-river-crossing/index.html
Source bytes
23,532
SHA-256
13950aa402de4f04bc44d1424b7be6bbbfca6fc333e00125cc64e2443f1e1818
Validator
teamwork/validate_game.js ok
Provenance session
019f4a96-c8c5-7641-b314-db81307dfa1e
Output relation
Independent GPT-5.6 Terra output; not derived from the Sol artifact

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_laguna_xs21_q4_b70Laguna XS 2.1creator:Poolside / LagunaIntel Arc Pro B706-agent B70 teamwork production loop, merge_top=2
fullscreen
build data / card back
Build ID
road_hopper_laguna_xs21_q4_b70
Model
Laguna XS 2.1
Creator
Poolside / Laguna
Hardware
Intel Arc Pro B70
Runtime
Laguna XS 2.1 Q4_K_M GGUF, llama.cpp SYCL, -np 6 -c 262144
Quant/config
Q4_K_M GGUF
Technique
6-agent B70 teamwork production loop, merge_top=2
Speed
2 rounds, 1362.1 s wall
Variant
Laguna XS 2.1 Q4_K_M B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/6
Rounds
2
Seed bytes
11293
Final bytes
14196
Wall time
1,362.1 s
Report
benchmarks/B70/LAGUNA_XS21_LIVE_EVALS.md
Runtime validator
teamwork/validate_game.js ok
Chars
14,196

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_leanstral_119b_nvfp4Leanstral NVFP4creator:Mistral AI base / Frosty40 GGUF-NVFP4 conversionDGX Spark / NVIDIA GB10single local model run with validator-guided repair loop
fullscreen
build data / card back
Build ID
road_hopper_leanstral_119b_nvfp4
Model
Leanstral-1.5-119B-A6B GGUF-NVFP4
Creator
Mistral AI base / Frosty40 GGUF-NVFP4 conversion
Hardware
DGX Spark / NVIDIA GB10
Runtime
GGUF-NVFP4, llama.cpp local OpenAI-compatible server, ctx=32768, f16 KV
Quant/config
GGUF-NVFP4
Technique
single local model run with validator-guided repair loop
Speed
3.81 min build wall; repo-validator accepted round observed 45.20 tok/s decode
Variant
Leanstral NVFP4 Road Hopper eval
Team
1
Merge top
1
Minutes
3.81
Score
10.0
Assertions
8/11
Rounds
4
Seed bytes
7091
Final bytes
6821
Wall time
228.5 s
Report
benchmarks/LEANSTRAL_119B_NVFP4_AGENTIC_ARCADE_20260703.md
AgentMail
19f2a482f2d7a2b3
Validator
teamwork/validate_game.js ok
Browser interaction
failed; no canvas change after input
Playable
no; browser interaction failed
Build wall
228.5 s
Chars
6,821
Runtime context
32,768 tokens
Trained context
1,048,576 tokens
GGUF SHA256
4668fd2a6d2764de250489852230e96238eb5c0d7495866eb3b9c6c4fac5c7da
DSpark
not used

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_longcat_2_chain3LongCat-2.0creator:MeituanMeituan hosted API3-call hosted SOTA chain: draft -> repair -> integrate
fullscreen
build data / card back
Build ID
road_hopper_longcat_2_chain3
Model
Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
Creator
Meituan
Hardware
Meituan hosted API
Runtime
LongCat hosted OpenAI-compatible API, three sequential code-output calls
Quant/config
FP8 (Meituan)
Technique
3-call hosted SOTA chain: draft -> repair -> integrate
Speed
326.4 s wall
Variant
LongCat chain3 Road Hopper
Condition
src/teamwork/longcat_2/condition.txt
Raw responses
src/teamwork/longcat_2/raw/frogger_chain3_stage1.json, stage2.json, stage3.json
Published stage
stage2; stage3 hit length cap
Static checks
canvas/script/RAF/keyboard/closed HTML
Runtime validator
not run: jsdom missing
Chars
21,905

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_longcat_2_frog_crossLongCat-2.0creator:MeituanMeituan hosted APIhosted style-variant generation
fullscreen
build data / card back
Build ID
road_hopper_longcat_2_frog_cross
Model
Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
Creator
Meituan
Hardware
Meituan hosted API
Runtime
LongCat hosted run artifact from Ubuntu Atlas /home/frosty40/test
Quant/config
FP8 (Meituan)
Technique
hosted style-variant generation
Speed
not recorded
Variant
Classic pixel-art Frogger style
Source
Ubuntu Atlas /home/frosty40/test/frog_cross.html
Source bytes
24,428
Runtime validator
teamwork/validate_game.js ok

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_longcat_2_frog_noirLongCat-2.0creator:MeituanMeituan hosted APIhosted style-variant generation
fullscreen
build data / card back
Build ID
road_hopper_longcat_2_frog_noir
Model
Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
Creator
Meituan
Hardware
Meituan hosted API
Runtime
LongCat hosted run artifact from Ubuntu Atlas /home/frosty40/test
Quant/config
FP8 (Meituan)
Technique
hosted style-variant generation
Speed
not recorded
Variant
Noir rain skyline lantern-glow
Source
Ubuntu Atlas /home/frosty40/test/frog_noir.html
Source bytes
34,567
Runtime validator
teamwork/validate_game.js ok

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_longcat_2_frog_terminalLongCat-2.0creator:MeituanMeituan hosted APIhosted style-variant generation
fullscreen
build data / card back
Build ID
road_hopper_longcat_2_frog_terminal
Model
Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
Creator
Meituan
Hardware
Meituan hosted API
Runtime
LongCat hosted run artifact from Ubuntu Atlas /home/frosty40/test
Quant/config
FP8 (Meituan)
Technique
hosted style-variant generation
Speed
not recorded
Variant
Terminal ASCII green-on-black
Source
Ubuntu Atlas /home/frosty40/test/frog_terminal.html
Source bytes
25,573
Runtime validator
teamwork/validate_game.js ok

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_longcat_2_neon_crossLongCat-2.0creator:MeituanMeituan hosted APIhosted style-variant generation
fullscreen
build data / card back
Build ID
road_hopper_longcat_2_neon_cross
Model
Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
Creator
Meituan
Hardware
Meituan hosted API
Runtime
LongCat hosted run artifact from Ubuntu Atlas /home/frosty40/test
Quant/config
FP8 (Meituan)
Technique
hosted style-variant generation
Speed
not recorded
Variant
Synthwave neon
Source
Ubuntu Atlas /home/frosty40/test/neon_cross.html
Source bytes
28,224
Runtime validator
teamwork/validate_game.js ok
Patch
X.sin typo changed to Math.sin

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_longcat_2_oneLongCat-2.0creator:MeituanMeituan hosted APIone-shot hosted SOTA API generation
fullscreen
build data / card back
Build ID
road_hopper_longcat_2_one
Model
Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
Creator
Meituan
Hardware
Meituan hosted API
Runtime
LongCat hosted OpenAI-compatible API, single call, enable_thinking=false for code output
Quant/config
FP8 (Meituan)
Technique
one-shot hosted SOTA API generation
Speed
99.3 s wall
Variant
LongCat one-shot Road Hopper
Condition
src/teamwork/longcat_2/condition.txt
Raw response
src/teamwork/longcat_2/raw/frogger_one_code.json
Finish reason
stop
Completion tokens
6,625
Static checks
canvas/script/RAF/keyboard/closed HTML
Runtime validator
not run: jsdom missing
Chars
19,252

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_nemotron3_super_teamworkNemotron 3 Supercreator:NVIDIADGX Spark / NVIDIA GB101-agent 20-minute teamwork harness; improvement candidates rejected under 8k-context condition
fullscreen
build data / card back
Build ID
road_hopper_nemotron3_super_teamwork
Model
NVIDIA Nemotron-3-Super-120B-A12B-NVFP4
Creator
NVIDIA
Hardware
DGX Spark / NVIDIA GB10
Runtime
Official NVFP4 safetensors, vLLM 0.23.0, max_model_len=8192, max_num_seqs=1, kv_cache_memory_bytes=4G, enforce_eager
Quant/config
NVFP4 safetensors
Technique
1-agent 20-minute teamwork harness; improvement candidates rejected under 8k-context condition
Speed
13.9 tok/s single-agent decode scout
Variant
Nemotron 3 Super Spark eval
Team
1
Merge top
1
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
200
Seed bytes
14593
Final bytes
14593
Wall time
1,200.7 s
Playability asserts
6/6
Playable
yes
Build wall
1,200.7 s
Chars
14,593

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_nemotron_labs_3_puzzle_75b_a9b_nvfp4_teamworkNemotron Puzzle 75Bcreator:NVIDIADGX Spark / NVIDIA GB101-agent 20-minute teamwork harness; valid seed preserved, improvement candidates rejected under validator
fullscreen
build data / card back
Build ID
road_hopper_nemotron_labs_3_puzzle_75b_a9b_nvfp4_teamwork
Model
NVIDIA-Nemotron-Labs-3-Puzzle-75B-A9B-NVFP4
Creator
NVIDIA
Hardware
DGX Spark / NVIDIA GB10
Runtime
Official NVFP4/FP8 ModelOpt safetensors, vLLM 0.23.0, max_model_len=8192, MTP speculative decode n=1, max_num_seqs=32, kv_cache_memory_bytes=16G, enforce_eager
Quant/config
NVFP4 + FP8 ModelOpt safetensors
Technique
1-agent 20-minute teamwork harness; valid seed preserved, improvement candidates rejected under validator
Speed
319.8 tok/s @ 32-agent fixed-token sweep; game build used team 1 from 8k context calibration
Variant
Nemotron Puzzle 75B Spark eval
Team
1
Merge top
1
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
379
Seed bytes
14226
Final bytes
14226
Wall time
1,200.9 s
Playability asserts
6/6
Playable
yes
Build wall
1,200.9 s
Chars
14,226
Run directory
logs/nemotron-labs-3-puzzle-75b-a9b-nvfp4-agentic-arcade-20260708T023643Z
Pareto CSV
src/benchmarks/results_throughput_nemotron_labs_3_puzzle_75b_a9b_nvfp4.csv
Runtime validator
teamwork/validate_game.js ok
Context calibration
team 1 from 8k window, pad 1.10
Accepted build
valid seed; no validator-passing improvement accepted

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_nex2_b70_liveNEX2creator:nex-agi base / s-batman NVFP4 GGUF conversionIntel Arc Pro B706-agent live B70 teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_nex2_b70_live
Model
Nex-N2-mini
Creator
nex-agi base / s-batman NVFP4 GGUF conversion
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
Quant/config
NVFP4 GGUF
Technique
6-agent live B70 teamwork production loop
Speed
224.3 t/s @ 32-agent live tool fleet
Variant
B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/6
Rounds
1
Seed bytes
23132
Final bytes
28146
Wall time
1,316.8 s
Quality /50
37
Playability asserts
6/6
Playable
yes
Build wall
1,316.8 s
Chars
28,146

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_ornith_b70_liveFrosty Ornith-35Bcreator:Frosty40 / OrnithIntel Arc Pro B706-agent live B70 teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_ornith_b70_live
Model
Frosty Ornith-1.0-35B
Creator
Frosty40 / Ornith
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent live B70 teamwork production loop
Speed
224.9 t/s @ 32-agent live tool fleet
Variant
B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/6
Rounds
2
Seed bytes
19901
Final bytes
29268
Wall time
1,694.6 s
Quality /50
33
Playability asserts
6/6
Playable
source-review fail: unwinnable
Build wall
1,694.6 s
Chars
29,268

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_ornith_b70_stockFrosty Ornith-35Bcreator:Frosty40 / OrnithIntel Arc Pro B706-agent B70 stock baseline teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_ornith_b70_stock
Model
Frosty Ornith-1.0-35B
Creator
Frosty40 / Ornith
Hardware
Intel Arc Pro B70
Runtime
stock llama.cpp-sycl-moe-clean @ 885e3e325, f16 KV, DNN on, -b 2048 -ub 512
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
6-agent B70 stock baseline teamwork production loop
Speed
stock baseline; see benchmarks/B70/TURBO_VS_STOCK_B70.md
Variant
B70 stock baseline
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/6
Rounds
2
Seed bytes
16043
Final bytes
17891
Wall time
1,081.7 s
Report
benchmarks/B70/TURBO_VS_STOCK_B70.md
Stock rounds
2
Stock wall
1,015 s
Playability asserts
6/6
Validator
teamwork/validate_game.js ok
Chars
17,891

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_qwen36_35b_base_teamworkQwen3.6-35B Basecreator:QwenDGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=8192, merge_top=1
fullscreen
build data / card back
Build ID
road_hopper_qwen36_35b_base_teamwork
Model
Qwen3.6-35B-A3B UD-Q6_K GGUF
Creator
Qwen
Hardware
DGX Spark / NVIDIA GB10
Runtime
Qwen3.6-35B-A3B UD-Q6_K GGUF, llama.cpp-qwen36, -np 6, -c 98304, q8 KV, FlashAttention
Quant/config
UD-Q6_K GGUF
Technique
6-agent teamwork production loop, max_tokens=8192, merge_top=1
Speed
244.6 tok/s @ 32-agent throughput sweep; game build used team 6
Variant
Qwen3.6 base GGUF Road Hopper scout
Condition
src/teamwork/qwen36-base/condition.txt
Chars
14,066

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_qwen36_35b_nvfp4_teamworkQwen3.6-35B NVFP4creator:NVIDIADGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=32768, merge_top=3
fullscreen
build data / card back
Build ID
road_hopper_qwen36_35b_nvfp4_teamwork
Model
nvidia/Qwen3.6-35B-A3B-NVFP4
Creator
NVIDIA
Hardware
DGX Spark / NVIDIA GB10
Runtime
NVFP4 quantized safetensors, vLLM 0.23.0, FlashInfer CUTLASS MoE, reasoning-parser qwen3
Quant/config
NVFP4 (W4A16) + FP8 attn
Technique
6-agent teamwork production loop, max_tokens=32768, merge_top=3
Speed
660.3 tok/s @ 32-agent throughput sweep; game build used team 6
Variant
Qwen3.6-35B NVFP4 Road Hopper eval
Team
6
Merge top
3
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
4
Seed bytes
13,798
Final bytes
22,116
Wall time
1,265 s
Playability asserts
6/6
Playable
yes
Chars
22,116

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_qwen3_coder_30b_bf16_teamworkQwen3 Coder 30Bcreator:QwenDGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=90000, merge_top=3
fullscreen
build data / card back
Build ID
road_hopper_qwen3_coder_30b_bf16_teamwork
Model
Qwen3-Coder-30B-A3B-Instruct BF16
Creator
Qwen
Hardware
DGX Spark / NVIDIA GB10
Runtime
Official BF16 safetensors, vLLM 0.23.0, max_model_len=131072, max_num_seqs=4, no REAP/no DFlash/no drafter/no quantized derivative
Quant/config
BF16 safetensors
Technique
6-agent teamwork production loop, max_tokens=90000, merge_top=3
Speed
344.2 tok/s @ 32-agent 32k throughput sweep; game build used team 6 long-context queue
Variant
Qwen3 Coder BF16 long-context teamwork eval
Team
6
Merge top
3
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
1
Seed bytes
25510
Final bytes
31115
Wall time
1,326.8 s
Playability asserts
6/6
Playable
yes
Build wall
1,326.8 s
Chars
31,115

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_siq_b70_liveSIQ-1-35Bcreator:SIQIntel Arc Pro B706-agent live B70 teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_siq_b70_live
Model
SIQ-1-35B
Creator
SIQ
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
Quant/config
Q5_K_M qwen35moe
Technique
6-agent live B70 teamwork production loop
Speed
223.7 t/s @ 32-agent live tool fleet
Variant
B70 live teamwork eval
Team
6
Merge top
2
Minutes
15.0
Score
61.0
Assertions
6/6
Rounds
1
Seed bytes
40189
Final bytes
40828
Wall time
2,480.9 s
Quality /50
42
Playability asserts
6/6
Playable
yes
Build wall
2,480.9 s
Chars
40,828

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_siq_gb10_teamworkSIQ-1-35Bcreator:SIQDGX Spark / NVIDIA GB107-agent teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_siq_gb10_teamwork
Model
SIQ-1-35B
Creator
SIQ
Hardware
DGX Spark / NVIDIA GB10
Runtime
SIQ-1-35B Q5_K_M imatrix GGUF, llama.cpp, reasoning on
Quant/config
Q5_K_M qwen35moe
Technique
7-agent teamwork production loop
Speed
~54 t/s
Variant
GB10 teamwork eval
Team
6
Merge top
3
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
1
Seed bytes
27989
Final bytes
27866
Wall time
1,242.2 s
Playability asserts
6/6
Playable
yes
Build wall
1,367.1 s
Chars
29,542

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_step37_teamworkStepFun Step-3.7creator:StepFunDGX Spark / NVIDIA GB103-agent teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_step37_teamwork
Model
StepFun Step-3.7-Flash
Creator
StepFun
Hardware
DGX Spark / NVIDIA GB10
Runtime
Step-3.7-Flash UD-IQ4_NL GGUF + Q8 MTP draft, llama.cpp, reasoning on
Quant/config
UD-IQ4_NL GGUF
Technique
3-agent teamwork production loop
Speed
33.6 t/s aggregate @ team 3
Variant
Step37 teamwork eval
Team
3
Merge top
2
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
1
Seed bytes
18073
Final bytes
22332
Wall time
3,284.3 s
Playability asserts
6/6
Playable
yes
Build wall
3,284.3 s
Chars
22,332

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
Broken builds (6)
id:road_hopper_b70_crewai_n6AgentWorld-35BIntel Arc Pro B70CrewAI N=6
fullscreen
build data / card back
Build ID
road_hopper_b70_crewai_n6
Model
AgentWorld-35B-A3B
Hardware
Intel Arc Pro B70
Runtime
llama.cpp SYCL, Q5_K_M qwen35moe
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
CrewAI N=6
Variant
CrewAI N=6
Chars
13,684
Playability asserts
7/7
Playable
yes
Features
0
Build wall
232 s
Tokens
28,668
Result
BROKEN BUILD
Failure card
cyberdeath placeholder

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road_hopper_gemma_teamworkGemma-4-26BDGX Spark / NVIDIA GB1032-agent teamwork production loop
fullscreen
build data / card back
Build ID
road_hopper_gemma_teamwork
Model
Gemma-4-26B-A4B
Hardware
DGX Spark / NVIDIA GB10
Runtime
NVFP4 + DFlash, vLLM
Quant/config
NVFP4
Technique
32-agent teamwork production loop
Speed
227 t/s
Variant
teamwork eval
Team
32
Merge top
6
Minutes
20.0
Score
61.0
Assertions
6/6
Rounds
4
Seed bytes
9970
Final bytes
20978
Wall time
1,506.2 s
Result
BROKEN BUILD
Failure card
cyberdeath placeholder

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_aeon_01AEON QWENDGX Spark / NVIDIA GB108-agent fleet sample
fullscreen
build data / card back
Model
AEON QWEN
Hardware
DGX Spark / NVIDIA GB10
Runtime
vLLM + z-lab DFlash speculative decode
Quant/config
NVFP4 MTP-XS
Technique
8-agent fleet sample
Speed
benchmarked Pareto knee
Version
v2
Build ID
road-hopper_aeon_01
Result
BROKEN BUILD
Failure card
cyberdeath placeholder

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_aeon_02AEON QWENDGX Spark / NVIDIA GB108-agent fleet sample
fullscreen
build data / card back
Model
AEON QWEN
Hardware
DGX Spark / NVIDIA GB10
Runtime
vLLM + z-lab DFlash speculative decode
Quant/config
NVFP4 MTP-XS
Technique
8-agent fleet sample
Speed
benchmarked Pareto knee
Version
v3
Build ID
road-hopper_aeon_02
Result
BROKEN BUILD
Failure card
cyberdeath placeholder

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_ornith_01Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v2
Build ID
road-hopper_ornith_01
Result
BROKEN BUILD
Failure card
cyberdeath placeholder

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.
id:road-hopper_ornith_02Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet sample
fullscreen
build data / card back
Model
Frosty Ornith-1.0-35B
Hardware
DGX Spark / NVIDIA GB10
Runtime
llama.cpp
Quant/config
GGUF-NVFP4 (qwen35moe)
Technique
32-agent fleet sample
Speed
benchmarked Pareto knee
Version
v3
Build ID
road-hopper_ornith_02
Result
BROKEN BUILD
Failure card
cyberdeath placeholder

back of cartridge · evaluation prompt

You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.

Build inventory

#ModelGPU/cardTechniqueVariant
1Claude Opus 4.8Anthropic APIsingle-shot frontier control buildFroggAI control (gold-standard baseline)
2DeepSeek V4 ProDeepSeek APIsingle agent build with thinkingFroggAI deepseek eval
3GPT-5.5 xhighOpenAI APIsingle xhigh subagent buildFroggAI xhigh eval
4AEON QWENDGX Spark / NVIDIA GB107-agent teamwork production loopteamwork eval
5AgentWorld-35BDGX Spark / NVIDIA GB106-agent teamwork production loopteamwork eval
6AgentWorld-35BIntel Arc Pro B70CrewAI N=12CrewAI N=12
7AgentWorld-35BIntel Arc Pro B70SoloSolo
8NEX2DGX Spark / NVIDIA GB103-agent teamwork production loopteamwork eval
9Ornith-AEONDGX Spark / NVIDIA GB1016-agent AEON teamwork production loop over Ornith/Qwen buildsAEON Ornith/Qwen eval
10Frosty Ornith-35BDGX Spark / NVIDIA GB106-agent teamwork production loopteamwork eval
11AEON QWENDGX Spark / NVIDIA GB108-agent fleet samplev1
12AgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet samplev1
13AgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet samplev2
14AgentWorld-35BDGX Spark / NVIDIA GB1032-agent fleet samplev3
15GLM-5.2DGX Spark / NVIDIA GB101-agent fleet samplev1
16MoA:AngelXDGX Spark / NVIDIA GB109-agent MOA improve loopv1
17MoA:AngelXDGX Spark / NVIDIA GB109-agent MOA improve loopv2
18MoA:AngelXDGX Spark / NVIDIA GB109-agent MOA improve loopv3
19Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet samplev1
20Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet samplev4
21Qwen3.6-35B Q5 TurboIntel Arc Pro B7012-agent live B70 teamwork production loopv1
22Agents-A1DGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=32768, merge_top=3Agents-A1 BF16 Road Hopper eval
23AgentWorld-35BIntel Arc Pro B706-agent live B70 teamwork production loopB70 live teamwork eval
24AgentWorld-35BIntel Arc Pro B706-agent B70 quant comparison teamwork loopB70 Q5_K_M quant eval
25AgentWorld-35BIntel Arc Pro B706-agent B70 quant comparison teamwork loopB70 Q6_K quant eval run 1
26AgentWorld-35BIntel Arc Pro B706-agent B70 quant comparison teamwork loopB70 Q6_K quant eval run 2
27AgentWorld-35BIntel Arc Pro B706-agent B70 stock baseline teamwork production loopB70 stock baseline
28Claude Opus 4.8Anthropic APIfrontier control, one agent per gameFROGGAI B70 control
29Fableexternal submissionsubmitted artifactFable Road Hopper
30Gemma-4 currentDGX Spark / NVIDIA GB105-agent teamwork production loop, merge_top=2current plain vLLM eval
31GLM-5.2APIsingle agent build with thinkingGLM-5.2 OpenCode eval
32GPT-5.6 SolOpenAI API via Codex Desktopindependent one-shot model outputGPT-5.6 Sol road-and-river one-shot
33GPT-5.6 TerraOpenAI API via Codex Desktopindependent one-shot model outputGPT-5.6 Terra road-and-river one-shot
34Laguna XS 2.1Intel Arc Pro B706-agent B70 teamwork production loop, merge_top=2Laguna XS 2.1 Q4_K_M B70 live teamwork eval
35Leanstral NVFP4DGX Spark / NVIDIA GB10single local model run with validator-guided repair loopLeanstral NVFP4 Road Hopper eval
36LongCat-2.0Meituan hosted API3-call hosted SOTA chain: draft -> repair -> integrateLongCat chain3 Road Hopper
37LongCat-2.0Meituan hosted APIhosted style-variant generationClassic pixel-art Frogger style
38LongCat-2.0Meituan hosted APIhosted style-variant generationNoir rain skyline lantern-glow
39LongCat-2.0Meituan hosted APIhosted style-variant generationTerminal ASCII green-on-black
40LongCat-2.0Meituan hosted APIhosted style-variant generationSynthwave neon
41LongCat-2.0Meituan hosted APIone-shot hosted SOTA API generationLongCat one-shot Road Hopper
42Nemotron 3 SuperDGX Spark / NVIDIA GB101-agent 20-minute teamwork harness; improvement candidates rejected under 8k-context conditionNemotron 3 Super Spark eval
43Nemotron Puzzle 75BDGX Spark / NVIDIA GB101-agent 20-minute teamwork harness; valid seed preserved, improvement candidates rejected under validatorNemotron Puzzle 75B Spark eval
44NEX2Intel Arc Pro B706-agent live B70 teamwork production loopB70 live teamwork eval
45Frosty Ornith-35BIntel Arc Pro B706-agent live B70 teamwork production loopB70 live teamwork eval
46Frosty Ornith-35BIntel Arc Pro B706-agent B70 stock baseline teamwork production loopB70 stock baseline
47Qwen3.6-35B BaseDGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=8192, merge_top=1Qwen3.6 base GGUF Road Hopper scout
48Qwen3.6-35B NVFP4DGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=32768, merge_top=3Qwen3.6-35B NVFP4 Road Hopper eval
49Qwen3 Coder 30BDGX Spark / NVIDIA GB106-agent teamwork production loop, max_tokens=90000, merge_top=3Qwen3 Coder BF16 long-context teamwork eval
50SIQ-1-35BIntel Arc Pro B706-agent live B70 teamwork production loopB70 live teamwork eval
51SIQ-1-35BDGX Spark / NVIDIA GB107-agent teamwork production loopGB10 teamwork eval
52StepFun Step-3.7DGX Spark / NVIDIA GB103-agent teamwork production loopStep37 teamwork eval
53AgentWorld-35BIntel Arc Pro B70CrewAI N=6CrewAI N=6 · broken
54Gemma-4-26BDGX Spark / NVIDIA GB1032-agent teamwork production loopteamwork eval · broken
55AEON QWENDGX Spark / NVIDIA GB108-agent fleet samplev2 · broken
56AEON QWENDGX Spark / NVIDIA GB108-agent fleet samplev3 · broken
57Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet samplev2 · broken
58Frosty Ornith-35BDGX Spark / NVIDIA GB1032-agent fleet samplev3 · broken
Evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game:
a road-and-river crossing action game, as a single self-contained HTML file using vanilla
JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network.

Required features:
1. Intro / start menu screen with the title, brief instructions, and a Start control.
2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section
   with moving vehicles to dodge (collision = lose a life) and a river section with logs/
   turtles the frog must ride (falling in the water = lose a life); reach the goal row to score.
3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2);
   the game advances from level 1 to level 2 after the first is cleared.
4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory
   screen shown after both levels are finished, with a way to restart.
5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection.

Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving
it as a single .html file and opening it in a browser.

Detailed benchmark tables remain on Benchmarks. B70 cross-model tables and figures are at Benchmarks #B70.

UNDER RAPID CONSTRUCTION - WILL CHANGE
why

Local agents need public test loops

Working on local agents matters because these tests are the first step toward an R&D base-model trust score: a practical signal for choosing which architectures and models deserve deeper research and development.

Agentic Arcade is a playable hello world for that work. Anyone can open the games, review the artifacts, and compare model behavior. The mission is maximal distribution of intelligence to all people.