You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.

build data / card back
- Build ID
- froggai_claude_opus
- Model
- Claude Opus 4.8
- Creator
- Anthropic
- Hardware
- Anthropic API
- Runtime
- Claude Code subagent, Opus 4.8, single-shot
- Quant/config
- frontier API
- Technique
- single-shot frontier control build
- Speed
- single-shot, one agent per game
- Variant
- FroggAI control (gold-standard baseline)
- Team
- 1
- Merge top
- 1
- Minutes
- 5.0
- Score
- 7.0
- Assertions
- 7/7
- Rounds
- 1
- Seed bytes
- 25729
- Final bytes
- 25729
- Wall time
- 300.0 s
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- froggai_deepseek_v4_pro
- Model
- DeepSeek V4 Pro
- Creator
- DeepSeek
- Hardware
- DeepSeek API
- Runtime
- OpenCode agent, deepseek-v4-pro, thinking mode
- Quant/config
- thinking mode
- Technique
- single agent build with thinking
- Speed
- 120 s build wall
- Variant
- FroggAI deepseek eval
- Team
- 1
- Merge top
- 1
- Minutes
- 2.0
- Score
- 7.0
- Assertions
- 7/7
- Rounds
- 1
- Seed bytes
- 17900
- Final bytes
- 17900
- Wall time
- 120.0 s
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- froggai_gpt_5_5_xhigh
- Model
- GPT-5.5 xhigh
- Creator
- OpenAI
- Hardware
- OpenAI API
- Runtime
- Codex subagent, gpt-5.5, reasoning_effort=xhigh
- Quant/config
- frontier API
- Technique
- single xhigh subagent build
- Speed
- 210 s build wall
- Variant
- FroggAI xhigh eval
- Team
- 1
- Merge top
- 1
- Minutes
- 3.5
- Score
- 7.0
- Assertions
- 7/7
- Rounds
- 1
- Seed bytes
- 22295
- Final bytes
- 22295
- Wall time
- 210.0 s
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_aeon_teamwork
- Model
- AEON QWEN
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- MTP-XS + z-lab DFlash drafter, vLLM
- Quant/config
- NVFP4 MTP-XS
- Technique
- 7-agent teamwork production loop
- Speed
- 47 t/s
- Variant
- teamwork eval
- Team
- 7
- Merge top
- 3
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 3
- Seed bytes
- 14618
- Final bytes
- 30282
- Wall time
- 1,753.4 s
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_agentworld_teamwork
- Model
- AgentWorld-35B-A3B
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- official GGUF-NVFP4, llama.cpp
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 6-agent teamwork production loop
- Speed
- 50 t/s
- Variant
- teamwork eval
- Team
- 6
- Merge top
- 3
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 1
- Seed bytes
- 19058
- Final bytes
- 19263
- Wall time
- 1,607.5 s
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_b70_crewai_n12
- Model
- AgentWorld-35B-A3B
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL, Q5_K_M qwen35moe
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- CrewAI N=12
- Variant
- CrewAI N=12
- Chars
- 23,809
- Playability asserts
- 7/7
- Playable
- yes
- Features
- 2
- Build wall
- 396 s
- Tokens
- 47,065
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_b70_solo
- Model
- AgentWorld-35B-A3B
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL, Q5_K_M qwen35moe
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- Solo
- Variant
- Solo
- Chars
- 17,970
- Playability asserts
- 7/7
- Playable
- yes
- Features
- 1
- Build wall
- 87 s
- Tokens
- 6,470
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_nex2_teamwork
- Model
- Nex-N2-mini
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- NVFP4 GGUF (s-batman), llama.cpp
- Quant/config
- NVFP4 GGUF
- Technique
- 3-agent teamwork production loop
- Speed
- 62 t/s
- Variant
- teamwork eval
- Team
- 3
- Merge top
- 2
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 3
- Seed bytes
- 19420
- Final bytes
- 27910
- Wall time
- 1,863.3 s
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_ornith_aeon_teamwork
- Model
- Ornith-1.0-35B-AEON-Ultimate-Uncensored-NVFP4
- Creator
- AEON-7
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- AEON Ornith + Qwen build configuration
- Quant/config
- NVFP4
- Technique
- 16-agent AEON teamwork production loop over Ornith/Qwen builds
- Speed
- 58/47 t/s
- Variant
- AEON Ornith/Qwen eval
- Team
- 16
- Merge top
- 6
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 4
- Seed bytes
- 13189
- Final bytes
- 32004
- Wall time
- 1,594.3 s
- Hugging Face
- https://huggingface.co/AEON-7/Qwen3.6-27B-AEON-Ultimate-Uncensored-Multimodal-NVFP4-MTP-XS
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_ornith_teamwork
- Model
- Frosty Ornith-1.0-35B
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- official GGUF-NVFP4, llama.cpp
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 6-agent teamwork production loop
- Speed
- 58 t/s
- Variant
- teamwork eval
- Team
- 6
- Merge top
- 3
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 3
- Seed bytes
- 15443
- Final bytes
- 19869
- Wall time
- 1,784.4 s
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- AEON QWEN
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- vLLM + z-lab DFlash speculative decode
- Quant/config
- NVFP4 MTP-XS
- Technique
- 8-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v1
- Build ID
- road-hopper_aeon_00
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- AgentWorld-35B-A3B
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- llama.cpp
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 32-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v1
- Build ID
- road-hopper_agentworld_00
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- AgentWorld-35B-A3B
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- llama.cpp
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 32-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v2
- Build ID
- road-hopper_agentworld_01
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- AgentWorld-35B-A3B
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- llama.cpp
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 32-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v3
- Build ID
- road-hopper_agentworld_02
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- GLM-5.2
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- OpenCode single agent
- Quant/config
- thinking mode
- Technique
- 1-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v1
- Build ID
- road-hopper_glm-5-2_00
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- MoA:AngelX
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- AngelX MOA improve loop
- Quant/config
- multi-model orchestration
- Technique
- 9-agent MOA improve loop
- Speed
- PR artifact; no throughput sweep recorded
- Version
- v1
- Build ID
- road-hopper_moa-angelx_00
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- MoA:AngelX
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- AngelX MOA improve loop
- Quant/config
- multi-model orchestration
- Technique
- 9-agent MOA improve loop
- Speed
- PR artifact; no throughput sweep recorded
- Version
- v2
- Build ID
- road-hopper_moa-angelx_01
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- MoA:AngelX
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- AngelX MOA improve loop
- Quant/config
- multi-model orchestration
- Technique
- 9-agent MOA improve loop
- Speed
- PR artifact; no throughput sweep recorded
- Version
- v3
- Build ID
- road-hopper_moa-angelx_02
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- Frosty Ornith-1.0-35B
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- llama.cpp
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 32-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v1
- Build ID
- road-hopper_ornith_00
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- Frosty Ornith-1.0-35B
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- llama.cpp
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 32-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v4
- Build ID
- road-hopper_ornith_03
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- Qwen3.6-35B-A3B UD-Q5_K_XL GGUF
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL on Intel Arc Pro B70, 12-slot unified KV
- Quant/config
- UD-Q5_K_XL GGUF
- Technique
- 12-agent live B70 teamwork production loop
- Speed
- 12-slot live teamwork build; see B70 live eval report
- Version
- v1
- Build ID
- road-hopper_qwen36_35b_q5_turbo_00
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_agents_a1_teamwork
- Model
- InternScience/Agents-A1 (35B MoE, agentic)
- Creator
- InternScience
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- BF16 safetensors, vLLM 0.23.0, BF16, FlashInfer CUTLASS MoE
- Quant/config
- BF16 (unquantized)
- Technique
- 6-agent teamwork production loop, max_tokens=32768, merge_top=3
- Speed
- 348.9 tok/s @ 32-agent throughput sweep; game build used team 6
- Variant
- Agents-A1 BF16 Road Hopper eval
- Team
- 6
- Merge top
- 3
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 2
- Seed bytes
- 14,065
- Final bytes
- 17,553
- Wall time
- 1,436.5 s
- Playability asserts
- 6/6
- Playable
- yes
- Chars
- 17,553
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_agentworld_b70_live
- Model
- AgentWorld-35B-A3B
- Creator
- Qwen / AgentWorld
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 6-agent live B70 teamwork production loop
- Speed
- 223.95 t/s @ 32-agent live tool fleet
- Variant
- B70 live teamwork eval
- Team
- 6
- Merge top
- 2
- Minutes
- 15.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 1
- Seed bytes
- 29587
- Final bytes
- 40439
- Wall time
- 1,262.7 s
- Report
- benchmarks/B70/AGENTWORLD_LIVE_EVALS.md
- Quality /50
- 31
- Playability asserts
- 6/6
- Playable
- source-review fail: unwinnable
- Validator
- teamwork/validate_game.js ok
- Build wall
- 1,262.7 s
- Chars
- 40,439
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_agentworld_b70_q5
- Model
- AgentWorld-35B-A3B
- Creator
- Qwen / AgentWorld
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL, Q5_K_M qwen35moe, q8_0 KV, -np 6/-c 131072 teamwork
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 6-agent B70 quant comparison teamwork loop
- Speed
- team 6 / merge-top 2 / 15-min
- Variant
- B70 Q5_K_M quant eval
- Team
- 6
- Merge top
- 2
- Minutes
- 15.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 1
- Seed bytes
- 21260
- Final bytes
- 19345
- Wall time
- 908.4 s
- Report
- benchmarks/B70/QUANT_GAMES_B70.md
- Quality /50
- 34
- Playability asserts
- 6/6
- Playable
- yes
- Validator
- teamwork/validate_game.js ok
- Build wall
- 908.4 s
- Chars
- 19,345
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_agentworld_b70_q6
- Model
- AgentWorld-35B-A3B
- Creator
- Qwen / AgentWorld
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL, Q6_K qwen35moe, q8_0 KV, -np 6/-c 131072 teamwork
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 6-agent B70 quant comparison teamwork loop
- Speed
- team 6 / merge-top 2 / 15-min
- Variant
- B70 Q6_K quant eval run 1
- Team
- 6
- Merge top
- 2
- Minutes
- 15.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 1
- Seed bytes
- 14497
- Final bytes
- 15227
- Wall time
- 971.3 s
- Report
- benchmarks/B70/QUANT_GAMES_B70.md
- Quality /50
- 34
- Playability asserts
- 6/6
- Playable
- yes
- Validator
- teamwork/validate_game.js ok
- Build wall
- 971.3 s
- Chars
- 15,227
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_agentworld_b70_q6b
- Model
- AgentWorld-35B-A3B
- Creator
- Qwen / AgentWorld
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL, Q6_K qwen35moe, q8_0 KV, -np 6/-c 131072 teamwork
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 6-agent B70 quant comparison teamwork loop
- Speed
- team 6 / merge-top 2 / 15-min
- Variant
- B70 Q6_K quant eval run 2
- Team
- 6
- Merge top
- 2
- Minutes
- 15.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 2
- Seed bytes
- 21386
- Final bytes
- 27993
- Wall time
- 1,598.6 s
- Report
- benchmarks/B70/QUANT_GAMES_B70.md
- Quality /50
- 35
- Playability asserts
- 6/6
- Playable
- yes
- Validator
- teamwork/validate_game.js ok
- Build wall
- 1,598.6 s
- Chars
- 27,993
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_agentworld_b70_stock
- Model
- AgentWorld-35B-A3B
- Creator
- AgentWorld
- Hardware
- Intel Arc Pro B70
- Runtime
- stock llama.cpp-sycl-moe-clean @ 885e3e325, f16 KV, DNN on, -b 2048 -ub 512
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 6-agent B70 stock baseline teamwork production loop
- Speed
- stock baseline; see benchmarks/B70/TURBO_VS_STOCK_B70.md
- Variant
- B70 stock baseline
- Team
- 6
- Merge top
- 2
- Minutes
- 15.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 2
- Seed bytes
- 21226
- Final bytes
- 27520
- Wall time
- 1,834.2 s
- Report
- benchmarks/B70/TURBO_VS_STOCK_B70.md
- Stock rounds
- 2
- Stock wall
- 1,742 s
- Playability asserts
- 6/6
- Validator
- teamwork/validate_game.js ok
- Chars
- 27,520
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_claude_opus_b70_control
- Model
- Claude Opus 4.8
- Creator
- Anthropic
- Hardware
- Anthropic API
- Runtime
- Claude Opus 4.8 single-shot B70 control
- Quant/config
- frontier API
- Technique
- frontier control, one agent per game
- Speed
- not recorded
- Variant
- FROGGAI B70 control
- Report
- benchmarks/B70/OPUS_CONTROL_B70.md
- Code quality
- 47/50
- Runtime validator
- teamwork/validate_game.js ok
- Chars
- 25,729
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_fable
- Model
- Fable
- Creator
- Fable
- Hardware
- external submission
- Runtime
- single-file HTML artifact from /home/frosty40/fablegames
- Quant/config
- external submission
- Technique
- submitted artifact
- Speed
- not recorded
- Variant
- Fable Road Hopper
- Source
- /home/frosty40/fablegames/frogai/frogger.html
- Source bytes
- 19,840
- Validator
- teamwork/validate_game.js ok
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_gemma4_nvfp4_current_teamwork
- Model
- Gemma-4-26B-A4B NVFP4 current plain vLLM
- Creator
- NVIDIA / Gemma
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- plain vLLM, served model gemma4, max_model_len=32768, max_num_seqs=48, no DFlash
- Quant/config
- NVFP4
- Technique
- 5-agent teamwork production loop, merge_top=2
- Speed
- 785.9 tok/s @ 48-agent throughput sweep; game build used team 5
- Variant
- current plain vLLM eval
- Team
- 5
- Merge top
- 2
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 4
- Seed bytes
- 8479
- Final bytes
- 15000
- Wall time
- 1,604.1 s
- Run directory
- logs/gemma4-nvfp4-current-agentic-arcade-20260707T165442Z
- Pareto CSV
- src/benchmarks/results_throughput_gemma4_nvfp4_current.csv
- Runtime validator
- teamwork/validate_game.js ok
- Context calibration
- team 5 from 32k window, pad 1.10
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_glm_5_2_opencode
- Model
- GLM-5.2
- Creator
- Zhipu AI
- Hardware
- API
- Runtime
- OpenCode single agent, thinking mode
- Quant/config
- thinking mode
- Technique
- single agent build with thinking
- Speed
- not recorded
- Variant
- GLM-5.2 OpenCode eval
- Chars
- 25,998
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_gpt_5_6_sol
- Model
- GPT-5.6 Sol
- Creator
- OpenAI
- Hardware
- OpenAI API via Codex Desktop
- Runtime
- Codex Desktop, gpt-5.6-sol, isolated one-shot generation
- Quant/config
- frontier API
- Technique
- independent one-shot model output
- Speed
- not recorded
- Variant
- GPT-5.6 Sol road-and-river one-shot
- Source
- /home/frosty40/road-river-crossing/index.html
- Source bytes
- 37,440
- SHA-256
- 2bfe0e399730a48948f2697eb2ad2e8c574542a74a1abfb8c43e62da49bda2e5
- Validator
- teamwork/validate_game.js ok
- Provenance session
- 019f4c5e-66f6-7c40-97b5-4ba3befd183b
- Output relation
- Independent GPT-5.6 Sol output; not derived from the Terra artifact
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_gpt_5_6_terra
- Model
- GPT-5.6 Terra
- Creator
- OpenAI
- Hardware
- OpenAI API via Codex Desktop
- Runtime
- Codex Desktop, gpt-5.6-terra, isolated one-shot generation
- Quant/config
- frontier API
- Technique
- independent one-shot model output
- Speed
- not recorded
- Variant
- GPT-5.6 Terra road-and-river one-shot
- Source
- /home/frosty40/agentic-arena/road-river-crossing/index.html
- Source bytes
- 23,532
- SHA-256
- 13950aa402de4f04bc44d1424b7be6bbbfca6fc333e00125cc64e2443f1e1818
- Validator
- teamwork/validate_game.js ok
- Provenance session
- 019f4a96-c8c5-7641-b314-db81307dfa1e
- Output relation
- Independent GPT-5.6 Terra output; not derived from the Sol artifact
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_laguna_xs21_q4_b70
- Model
- Laguna XS 2.1
- Creator
- Poolside / Laguna
- Hardware
- Intel Arc Pro B70
- Runtime
- Laguna XS 2.1 Q4_K_M GGUF, llama.cpp SYCL, -np 6 -c 262144
- Quant/config
- Q4_K_M GGUF
- Technique
- 6-agent B70 teamwork production loop, merge_top=2
- Speed
- 2 rounds, 1362.1 s wall
- Variant
- Laguna XS 2.1 Q4_K_M B70 live teamwork eval
- Team
- 6
- Merge top
- 2
- Minutes
- 15.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 2
- Seed bytes
- 11293
- Final bytes
- 14196
- Wall time
- 1,362.1 s
- Report
- benchmarks/B70/LAGUNA_XS21_LIVE_EVALS.md
- Runtime validator
- teamwork/validate_game.js ok
- Chars
- 14,196
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_leanstral_119b_nvfp4
- Model
- Leanstral-1.5-119B-A6B GGUF-NVFP4
- Creator
- Mistral AI base / Frosty40 GGUF-NVFP4 conversion
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- GGUF-NVFP4, llama.cpp local OpenAI-compatible server, ctx=32768, f16 KV
- Quant/config
- GGUF-NVFP4
- Technique
- single local model run with validator-guided repair loop
- Speed
- 3.81 min build wall; repo-validator accepted round observed 45.20 tok/s decode
- Variant
- Leanstral NVFP4 Road Hopper eval
- Team
- 1
- Merge top
- 1
- Minutes
- 3.81
- Score
- 10.0
- Assertions
- 8/11
- Rounds
- 4
- Seed bytes
- 7091
- Final bytes
- 6821
- Wall time
- 228.5 s
- Report
- benchmarks/LEANSTRAL_119B_NVFP4_AGENTIC_ARCADE_20260703.md
- AgentMail
- 19f2a482f2d7a2b3
- Validator
- teamwork/validate_game.js ok
- Browser interaction
- failed; no canvas change after input
- Playable
- no; browser interaction failed
- Build wall
- 228.5 s
- Chars
- 6,821
- Runtime context
- 32,768 tokens
- Trained context
- 1,048,576 tokens
- GGUF SHA256
- 4668fd2a6d2764de250489852230e96238eb5c0d7495866eb3b9c6c4fac5c7da
- DSpark
- not used
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_longcat_2_chain3
- Model
- Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
- Creator
- Meituan
- Hardware
- Meituan hosted API
- Runtime
- LongCat hosted OpenAI-compatible API, three sequential code-output calls
- Quant/config
- FP8 (Meituan)
- Technique
- 3-call hosted SOTA chain: draft -> repair -> integrate
- Speed
- 326.4 s wall
- Variant
- LongCat chain3 Road Hopper
- Condition
- src/teamwork/longcat_2/condition.txt
- Raw responses
- src/teamwork/longcat_2/raw/frogger_chain3_stage1.json, stage2.json, stage3.json
- Published stage
- stage2; stage3 hit length cap
- Static checks
- canvas/script/RAF/keyboard/closed HTML
- Runtime validator
- not run: jsdom missing
- Chars
- 21,905
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_longcat_2_frog_cross
- Model
- Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
- Creator
- Meituan
- Hardware
- Meituan hosted API
- Runtime
- LongCat hosted run artifact from Ubuntu Atlas /home/frosty40/test
- Quant/config
- FP8 (Meituan)
- Technique
- hosted style-variant generation
- Speed
- not recorded
- Variant
- Classic pixel-art Frogger style
- Source
- Ubuntu Atlas /home/frosty40/test/frog_cross.html
- Source bytes
- 24,428
- Runtime validator
- teamwork/validate_game.js ok
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_longcat_2_frog_noir
- Model
- Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
- Creator
- Meituan
- Hardware
- Meituan hosted API
- Runtime
- LongCat hosted run artifact from Ubuntu Atlas /home/frosty40/test
- Quant/config
- FP8 (Meituan)
- Technique
- hosted style-variant generation
- Speed
- not recorded
- Variant
- Noir rain skyline lantern-glow
- Source
- Ubuntu Atlas /home/frosty40/test/frog_noir.html
- Source bytes
- 34,567
- Runtime validator
- teamwork/validate_game.js ok
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_longcat_2_frog_terminal
- Model
- Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
- Creator
- Meituan
- Hardware
- Meituan hosted API
- Runtime
- LongCat hosted run artifact from Ubuntu Atlas /home/frosty40/test
- Quant/config
- FP8 (Meituan)
- Technique
- hosted style-variant generation
- Speed
- not recorded
- Variant
- Terminal ASCII green-on-black
- Source
- Ubuntu Atlas /home/frosty40/test/frog_terminal.html
- Source bytes
- 25,573
- Runtime validator
- teamwork/validate_game.js ok
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_longcat_2_neon_cross
- Model
- Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
- Creator
- Meituan
- Hardware
- Meituan hosted API
- Runtime
- LongCat hosted run artifact from Ubuntu Atlas /home/frosty40/test
- Quant/config
- FP8 (Meituan)
- Technique
- hosted style-variant generation
- Speed
- not recorded
- Variant
- Synthwave neon
- Source
- Ubuntu Atlas /home/frosty40/test/neon_cross.html
- Source bytes
- 28,224
- Runtime validator
- teamwork/validate_game.js ok
- Patch
- X.sin typo changed to Math.sin
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_longcat_2_one
- Model
- Meituan LongCat-2.0 (1.6T MoE, 1M ctx)
- Creator
- Meituan
- Hardware
- Meituan hosted API
- Runtime
- LongCat hosted OpenAI-compatible API, single call, enable_thinking=false for code output
- Quant/config
- FP8 (Meituan)
- Technique
- one-shot hosted SOTA API generation
- Speed
- 99.3 s wall
- Variant
- LongCat one-shot Road Hopper
- Condition
- src/teamwork/longcat_2/condition.txt
- Raw response
- src/teamwork/longcat_2/raw/frogger_one_code.json
- Finish reason
- stop
- Completion tokens
- 6,625
- Static checks
- canvas/script/RAF/keyboard/closed HTML
- Runtime validator
- not run: jsdom missing
- Chars
- 19,252
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_nemotron3_super_teamwork
- Model
- NVIDIA Nemotron-3-Super-120B-A12B-NVFP4
- Creator
- NVIDIA
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- Official NVFP4 safetensors, vLLM 0.23.0, max_model_len=8192, max_num_seqs=1, kv_cache_memory_bytes=4G, enforce_eager
- Quant/config
- NVFP4 safetensors
- Technique
- 1-agent 20-minute teamwork harness; improvement candidates rejected under 8k-context condition
- Speed
- 13.9 tok/s single-agent decode scout
- Variant
- Nemotron 3 Super Spark eval
- Team
- 1
- Merge top
- 1
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 200
- Seed bytes
- 14593
- Final bytes
- 14593
- Wall time
- 1,200.7 s
- Playability asserts
- 6/6
- Playable
- yes
- Build wall
- 1,200.7 s
- Chars
- 14,593
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_nemotron_labs_3_puzzle_75b_a9b_nvfp4_teamwork
- Model
- NVIDIA-Nemotron-Labs-3-Puzzle-75B-A9B-NVFP4
- Creator
- NVIDIA
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- Official NVFP4/FP8 ModelOpt safetensors, vLLM 0.23.0, max_model_len=8192, MTP speculative decode n=1, max_num_seqs=32, kv_cache_memory_bytes=16G, enforce_eager
- Quant/config
- NVFP4 + FP8 ModelOpt safetensors
- Technique
- 1-agent 20-minute teamwork harness; valid seed preserved, improvement candidates rejected under validator
- Speed
- 319.8 tok/s @ 32-agent fixed-token sweep; game build used team 1 from 8k context calibration
- Variant
- Nemotron Puzzle 75B Spark eval
- Team
- 1
- Merge top
- 1
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 379
- Seed bytes
- 14226
- Final bytes
- 14226
- Wall time
- 1,200.9 s
- Playability asserts
- 6/6
- Playable
- yes
- Build wall
- 1,200.9 s
- Chars
- 14,226
- Run directory
- logs/nemotron-labs-3-puzzle-75b-a9b-nvfp4-agentic-arcade-20260708T023643Z
- Pareto CSV
- src/benchmarks/results_throughput_nemotron_labs_3_puzzle_75b_a9b_nvfp4.csv
- Runtime validator
- teamwork/validate_game.js ok
- Context calibration
- team 1 from 8k window, pad 1.10
- Accepted build
- valid seed; no validator-passing improvement accepted
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_nex2_b70_live
- Model
- Nex-N2-mini
- Creator
- nex-agi base / s-batman NVFP4 GGUF conversion
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
- Quant/config
- NVFP4 GGUF
- Technique
- 6-agent live B70 teamwork production loop
- Speed
- 224.3 t/s @ 32-agent live tool fleet
- Variant
- B70 live teamwork eval
- Team
- 6
- Merge top
- 2
- Minutes
- 15.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 1
- Seed bytes
- 23132
- Final bytes
- 28146
- Wall time
- 1,316.8 s
- Quality /50
- 37
- Playability asserts
- 6/6
- Playable
- yes
- Build wall
- 1,316.8 s
- Chars
- 28,146
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_ornith_b70_live
- Model
- Frosty Ornith-1.0-35B
- Creator
- Frosty40 / Ornith
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 6-agent live B70 teamwork production loop
- Speed
- 224.9 t/s @ 32-agent live tool fleet
- Variant
- B70 live teamwork eval
- Team
- 6
- Merge top
- 2
- Minutes
- 15.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 2
- Seed bytes
- 19901
- Final bytes
- 29268
- Wall time
- 1,694.6 s
- Quality /50
- 33
- Playability asserts
- 6/6
- Playable
- source-review fail: unwinnable
- Build wall
- 1,694.6 s
- Chars
- 29,268
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_ornith_b70_stock
- Model
- Frosty Ornith-1.0-35B
- Creator
- Frosty40 / Ornith
- Hardware
- Intel Arc Pro B70
- Runtime
- stock llama.cpp-sycl-moe-clean @ 885e3e325, f16 KV, DNN on, -b 2048 -ub 512
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 6-agent B70 stock baseline teamwork production loop
- Speed
- stock baseline; see benchmarks/B70/TURBO_VS_STOCK_B70.md
- Variant
- B70 stock baseline
- Team
- 6
- Merge top
- 2
- Minutes
- 15.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 2
- Seed bytes
- 16043
- Final bytes
- 17891
- Wall time
- 1,081.7 s
- Report
- benchmarks/B70/TURBO_VS_STOCK_B70.md
- Stock rounds
- 2
- Stock wall
- 1,015 s
- Playability asserts
- 6/6
- Validator
- teamwork/validate_game.js ok
- Chars
- 17,891
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_qwen36_35b_base_teamwork
- Model
- Qwen3.6-35B-A3B UD-Q6_K GGUF
- Creator
- Qwen
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- Qwen3.6-35B-A3B UD-Q6_K GGUF, llama.cpp-qwen36, -np 6, -c 98304, q8 KV, FlashAttention
- Quant/config
- UD-Q6_K GGUF
- Technique
- 6-agent teamwork production loop, max_tokens=8192, merge_top=1
- Speed
- 244.6 tok/s @ 32-agent throughput sweep; game build used team 6
- Variant
- Qwen3.6 base GGUF Road Hopper scout
- Condition
- src/teamwork/qwen36-base/condition.txt
- Chars
- 14,066
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_qwen36_35b_nvfp4_teamwork
- Model
- nvidia/Qwen3.6-35B-A3B-NVFP4
- Creator
- NVIDIA
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- NVFP4 quantized safetensors, vLLM 0.23.0, FlashInfer CUTLASS MoE, reasoning-parser qwen3
- Quant/config
- NVFP4 (W4A16) + FP8 attn
- Technique
- 6-agent teamwork production loop, max_tokens=32768, merge_top=3
- Speed
- 660.3 tok/s @ 32-agent throughput sweep; game build used team 6
- Variant
- Qwen3.6-35B NVFP4 Road Hopper eval
- Team
- 6
- Merge top
- 3
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 4
- Seed bytes
- 13,798
- Final bytes
- 22,116
- Wall time
- 1,265 s
- Playability asserts
- 6/6
- Playable
- yes
- Chars
- 22,116
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_qwen3_coder_30b_bf16_teamwork
- Model
- Qwen3-Coder-30B-A3B-Instruct BF16
- Creator
- Qwen
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- Official BF16 safetensors, vLLM 0.23.0, max_model_len=131072, max_num_seqs=4, no REAP/no DFlash/no drafter/no quantized derivative
- Quant/config
- BF16 safetensors
- Technique
- 6-agent teamwork production loop, max_tokens=90000, merge_top=3
- Speed
- 344.2 tok/s @ 32-agent 32k throughput sweep; game build used team 6 long-context queue
- Variant
- Qwen3 Coder BF16 long-context teamwork eval
- Team
- 6
- Merge top
- 3
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 1
- Seed bytes
- 25510
- Final bytes
- 31115
- Wall time
- 1,326.8 s
- Playability asserts
- 6/6
- Playable
- yes
- Build wall
- 1,326.8 s
- Chars
- 31,115
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_siq_b70_live
- Model
- SIQ-1-35B
- Creator
- SIQ
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL, Q5_K_M qwen3_5_moe, q8_0 KV, live -np 6/-c 262144 teamwork
- Quant/config
- Q5_K_M qwen35moe
- Technique
- 6-agent live B70 teamwork production loop
- Speed
- 223.7 t/s @ 32-agent live tool fleet
- Variant
- B70 live teamwork eval
- Team
- 6
- Merge top
- 2
- Minutes
- 15.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 1
- Seed bytes
- 40189
- Final bytes
- 40828
- Wall time
- 2,480.9 s
- Quality /50
- 42
- Playability asserts
- 6/6
- Playable
- yes
- Build wall
- 2,480.9 s
- Chars
- 40,828
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_siq_gb10_teamwork
- Model
- SIQ-1-35B
- Creator
- SIQ
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- SIQ-1-35B Q5_K_M imatrix GGUF, llama.cpp, reasoning on
- Quant/config
- Q5_K_M qwen35moe
- Technique
- 7-agent teamwork production loop
- Speed
- ~54 t/s
- Variant
- GB10 teamwork eval
- Team
- 6
- Merge top
- 3
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 1
- Seed bytes
- 27989
- Final bytes
- 27866
- Wall time
- 1,242.2 s
- Playability asserts
- 6/6
- Playable
- yes
- Build wall
- 1,367.1 s
- Chars
- 29,542
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_step37_teamwork
- Model
- StepFun Step-3.7-Flash
- Creator
- StepFun
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- Step-3.7-Flash UD-IQ4_NL GGUF + Q8 MTP draft, llama.cpp, reasoning on
- Quant/config
- UD-IQ4_NL GGUF
- Technique
- 3-agent teamwork production loop
- Speed
- 33.6 t/s aggregate @ team 3
- Variant
- Step37 teamwork eval
- Team
- 3
- Merge top
- 2
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 1
- Seed bytes
- 18073
- Final bytes
- 22332
- Wall time
- 3,284.3 s
- Playability asserts
- 6/6
- Playable
- yes
- Build wall
- 3,284.3 s
- Chars
- 22,332
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
Broken builds (6)
build data / card back
- Build ID
- road_hopper_b70_crewai_n6
- Model
- AgentWorld-35B-A3B
- Hardware
- Intel Arc Pro B70
- Runtime
- llama.cpp SYCL, Q5_K_M qwen35moe
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- CrewAI N=6
- Variant
- CrewAI N=6
- Chars
- 13,684
- Playability asserts
- 7/7
- Playable
- yes
- Features
- 0
- Build wall
- 232 s
- Tokens
- 28,668
- Result
- BROKEN BUILD
- Failure card
- cyberdeath placeholder
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Build ID
- road_hopper_gemma_teamwork
- Model
- Gemma-4-26B-A4B
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- NVFP4 + DFlash, vLLM
- Quant/config
- NVFP4
- Technique
- 32-agent teamwork production loop
- Speed
- 227 t/s
- Variant
- teamwork eval
- Team
- 32
- Merge top
- 6
- Minutes
- 20.0
- Score
- 61.0
- Assertions
- 6/6
- Rounds
- 4
- Seed bytes
- 9970
- Final bytes
- 20978
- Wall time
- 1,506.2 s
- Result
- BROKEN BUILD
- Failure card
- cyberdeath placeholder
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- AEON QWEN
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- vLLM + z-lab DFlash speculative decode
- Quant/config
- NVFP4 MTP-XS
- Technique
- 8-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v2
- Build ID
- road-hopper_aeon_01
- Result
- BROKEN BUILD
- Failure card
- cyberdeath placeholder
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- AEON QWEN
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- vLLM + z-lab DFlash speculative decode
- Quant/config
- NVFP4 MTP-XS
- Technique
- 8-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v3
- Build ID
- road-hopper_aeon_02
- Result
- BROKEN BUILD
- Failure card
- cyberdeath placeholder
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- Frosty Ornith-1.0-35B
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- llama.cpp
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 32-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v2
- Build ID
- road-hopper_ornith_01
- Result
- BROKEN BUILD
- Failure card
- cyberdeath placeholder
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
build data / card back
- Model
- Frosty Ornith-1.0-35B
- Hardware
- DGX Spark / NVIDIA GB10
- Runtime
- llama.cpp
- Quant/config
- GGUF-NVFP4 (qwen35moe)
- Technique
- 32-agent fleet sample
- Speed
- benchmarked Pareto knee
- Version
- v3
- Build ID
- road-hopper_ornith_02
- Result
- BROKEN BUILD
- Failure card
- cyberdeath placeholder
back of cartridge · evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
Build inventory
| # | Model | GPU/card | Technique | Variant |
|---|---|---|---|---|
| 1 | Claude Opus 4.8 | Anthropic API | single-shot frontier control build | FroggAI control (gold-standard baseline) |
| 2 | DeepSeek V4 Pro | DeepSeek API | single agent build with thinking | FroggAI deepseek eval |
| 3 | GPT-5.5 xhigh | OpenAI API | single xhigh subagent build | FroggAI xhigh eval |
| 4 | AEON QWEN | DGX Spark / NVIDIA GB10 | 7-agent teamwork production loop | teamwork eval |
| 5 | AgentWorld-35B | DGX Spark / NVIDIA GB10 | 6-agent teamwork production loop | teamwork eval |
| 6 | AgentWorld-35B | Intel Arc Pro B70 | CrewAI N=12 | CrewAI N=12 |
| 7 | AgentWorld-35B | Intel Arc Pro B70 | Solo | Solo |
| 8 | NEX2 | DGX Spark / NVIDIA GB10 | 3-agent teamwork production loop | teamwork eval |
| 9 | Ornith-AEON | DGX Spark / NVIDIA GB10 | 16-agent AEON teamwork production loop over Ornith/Qwen builds | AEON Ornith/Qwen eval |
| 10 | Frosty Ornith-35B | DGX Spark / NVIDIA GB10 | 6-agent teamwork production loop | teamwork eval |
| 11 | AEON QWEN | DGX Spark / NVIDIA GB10 | 8-agent fleet sample | v1 |
| 12 | AgentWorld-35B | DGX Spark / NVIDIA GB10 | 32-agent fleet sample | v1 |
| 13 | AgentWorld-35B | DGX Spark / NVIDIA GB10 | 32-agent fleet sample | v2 |
| 14 | AgentWorld-35B | DGX Spark / NVIDIA GB10 | 32-agent fleet sample | v3 |
| 15 | GLM-5.2 | DGX Spark / NVIDIA GB10 | 1-agent fleet sample | v1 |
| 16 | MoA:AngelX | DGX Spark / NVIDIA GB10 | 9-agent MOA improve loop | v1 |
| 17 | MoA:AngelX | DGX Spark / NVIDIA GB10 | 9-agent MOA improve loop | v2 |
| 18 | MoA:AngelX | DGX Spark / NVIDIA GB10 | 9-agent MOA improve loop | v3 |
| 19 | Frosty Ornith-35B | DGX Spark / NVIDIA GB10 | 32-agent fleet sample | v1 |
| 20 | Frosty Ornith-35B | DGX Spark / NVIDIA GB10 | 32-agent fleet sample | v4 |
| 21 | Qwen3.6-35B Q5 Turbo | Intel Arc Pro B70 | 12-agent live B70 teamwork production loop | v1 |
| 22 | Agents-A1 | DGX Spark / NVIDIA GB10 | 6-agent teamwork production loop, max_tokens=32768, merge_top=3 | Agents-A1 BF16 Road Hopper eval |
| 23 | AgentWorld-35B | Intel Arc Pro B70 | 6-agent live B70 teamwork production loop | B70 live teamwork eval |
| 24 | AgentWorld-35B | Intel Arc Pro B70 | 6-agent B70 quant comparison teamwork loop | B70 Q5_K_M quant eval |
| 25 | AgentWorld-35B | Intel Arc Pro B70 | 6-agent B70 quant comparison teamwork loop | B70 Q6_K quant eval run 1 |
| 26 | AgentWorld-35B | Intel Arc Pro B70 | 6-agent B70 quant comparison teamwork loop | B70 Q6_K quant eval run 2 |
| 27 | AgentWorld-35B | Intel Arc Pro B70 | 6-agent B70 stock baseline teamwork production loop | B70 stock baseline |
| 28 | Claude Opus 4.8 | Anthropic API | frontier control, one agent per game | FROGGAI B70 control |
| 29 | Fable | external submission | submitted artifact | Fable Road Hopper |
| 30 | Gemma-4 current | DGX Spark / NVIDIA GB10 | 5-agent teamwork production loop, merge_top=2 | current plain vLLM eval |
| 31 | GLM-5.2 | API | single agent build with thinking | GLM-5.2 OpenCode eval |
| 32 | GPT-5.6 Sol | OpenAI API via Codex Desktop | independent one-shot model output | GPT-5.6 Sol road-and-river one-shot |
| 33 | GPT-5.6 Terra | OpenAI API via Codex Desktop | independent one-shot model output | GPT-5.6 Terra road-and-river one-shot |
| 34 | Laguna XS 2.1 | Intel Arc Pro B70 | 6-agent B70 teamwork production loop, merge_top=2 | Laguna XS 2.1 Q4_K_M B70 live teamwork eval |
| 35 | Leanstral NVFP4 | DGX Spark / NVIDIA GB10 | single local model run with validator-guided repair loop | Leanstral NVFP4 Road Hopper eval |
| 36 | LongCat-2.0 | Meituan hosted API | 3-call hosted SOTA chain: draft -> repair -> integrate | LongCat chain3 Road Hopper |
| 37 | LongCat-2.0 | Meituan hosted API | hosted style-variant generation | Classic pixel-art Frogger style |
| 38 | LongCat-2.0 | Meituan hosted API | hosted style-variant generation | Noir rain skyline lantern-glow |
| 39 | LongCat-2.0 | Meituan hosted API | hosted style-variant generation | Terminal ASCII green-on-black |
| 40 | LongCat-2.0 | Meituan hosted API | hosted style-variant generation | Synthwave neon |
| 41 | LongCat-2.0 | Meituan hosted API | one-shot hosted SOTA API generation | LongCat one-shot Road Hopper |
| 42 | Nemotron 3 Super | DGX Spark / NVIDIA GB10 | 1-agent 20-minute teamwork harness; improvement candidates rejected under 8k-context condition | Nemotron 3 Super Spark eval |
| 43 | Nemotron Puzzle 75B | DGX Spark / NVIDIA GB10 | 1-agent 20-minute teamwork harness; valid seed preserved, improvement candidates rejected under validator | Nemotron Puzzle 75B Spark eval |
| 44 | NEX2 | Intel Arc Pro B70 | 6-agent live B70 teamwork production loop | B70 live teamwork eval |
| 45 | Frosty Ornith-35B | Intel Arc Pro B70 | 6-agent live B70 teamwork production loop | B70 live teamwork eval |
| 46 | Frosty Ornith-35B | Intel Arc Pro B70 | 6-agent B70 stock baseline teamwork production loop | B70 stock baseline |
| 47 | Qwen3.6-35B Base | DGX Spark / NVIDIA GB10 | 6-agent teamwork production loop, max_tokens=8192, merge_top=1 | Qwen3.6 base GGUF Road Hopper scout |
| 48 | Qwen3.6-35B NVFP4 | DGX Spark / NVIDIA GB10 | 6-agent teamwork production loop, max_tokens=32768, merge_top=3 | Qwen3.6-35B NVFP4 Road Hopper eval |
| 49 | Qwen3 Coder 30B | DGX Spark / NVIDIA GB10 | 6-agent teamwork production loop, max_tokens=90000, merge_top=3 | Qwen3 Coder BF16 long-context teamwork eval |
| 50 | SIQ-1-35B | Intel Arc Pro B70 | 6-agent live B70 teamwork production loop | B70 live teamwork eval |
| 51 | SIQ-1-35B | DGX Spark / NVIDIA GB10 | 7-agent teamwork production loop | GB10 teamwork eval |
| 52 | StepFun Step-3.7 | DGX Spark / NVIDIA GB10 | 3-agent teamwork production loop | Step37 teamwork eval |
| 53 | AgentWorld-35B | Intel Arc Pro B70 | CrewAI N=6 | CrewAI N=6 · broken |
| 54 | Gemma-4-26B | DGX Spark / NVIDIA GB10 | 32-agent teamwork production loop | teamwork eval · broken |
| 55 | AEON QWEN | DGX Spark / NVIDIA GB10 | 8-agent fleet sample | v2 · broken |
| 56 | AEON QWEN | DGX Spark / NVIDIA GB10 | 8-agent fleet sample | v3 · broken |
| 57 | Frosty Ornith-35B | DGX Spark / NVIDIA GB10 | 32-agent fleet sample | v2 · broken |
| 58 | Frosty Ornith-35B | DGX Spark / NVIDIA GB10 | 32-agent fleet sample | v3 · broken |
Evaluation prompt
You are an expert game developer. Build a COMPLETE, fully playable browser game: a road-and-river crossing action game, as a single self-contained HTML file using vanilla JavaScript and the HTML5 Canvas API. No external libraries, no external assets, no network. Required features: 1. Intro / start menu screen with the title, brief instructions, and a Start control. 2. Core road-crossing gameplay: a small amphibian the player moves with the arrow keys; a road section with moving vehicles to dodge (collision = lose a life) and a river section with logs/ turtles the frog must ride (falling in the water = lose a life); reach the goal row to score. 3. Two distinct levels with increasing difficulty (faster / denser traffic on level 2); the game advances from level 1 to level 2 after the first is cleared. 4. Game states: lives and score HUD, a game-over screen, and a game-completion / victory screen shown after both levels are finished, with a way to restart. 5. A smooth game loop using requestAnimationFrame, keyboard controls, and collision detection. Output the ENTIRE game as ONE html code block (HTML + CSS + JS inline) that runs by saving it as a single .html file and opening it in a browser.
Detailed benchmark tables remain on Benchmarks. B70 cross-model tables and figures are at Benchmarks #B70.
