
Ornith-1.0-35B-AEON-Ultimate-Uncensored-NVFP4

Ornith-1.0-35B-AEON-Ultimate-Uncensored-NVFP4
credit: Ornith-1.0-35B base / AEON-7 config
input tok/s122.7
decode tok/s466.1
per-agent tok/s30.5
agent Pareto16 · NVIDIA GB10
NVFP4 · vLLM + z-lab DFlash drafter n=6 · context-calibrated team of 16 · 20-min timed production loop · Download on Hugging Face ↗.
model dossier
Model sheet
Playable artifacts and benchmark context for this model page.
Road Hopper
1 builds
Robot-Filled Maze Shooter
1 builds
Ribbit Rush
0 builds
- Builds
- 2 recorded outputs
- Method
- team 16 / 20-min build
- Runtime
- vLLM + z-lab DFlash drafter n=6
- Quant
- NVFP4
- Bench
- 16 agents / 466.1 decode tok/sec
benchmark sheet
Throughput profile
input tok/s122.7
decode tok/s466.1
per-agent tok/s30.5
agent Pareto16 · NVIDIA GB10
aggregate decode tok/secper-agent tok/sechighlight = selected fleet
1 agents76.2 dec76.2/agent · 19.9 in
2 agents139.2 dec69.6/agent · 36.4 in
4 agents206.9 dec53.0/agent · 54.2 in
8 agents340.0 dec43.9/agent · 89.0 in
16 agents466.1 dec30.5/agent · 122.7 in
Highlighted row is the selected build fleet / Pareto knee.
Raw sweep table
| agents | prompt_t/s | agg_gen_t/s | per_agent_gen_t/s | wall_s |
|---|---|---|---|---|
| 1 | 19.9 | 76.2 | 76.2 | 3.36 |
| 2 | 36.4 | 139.2 | 69.6 | 3.68 |
| 4 | 54.2 | 206.9 | 53.0 | 4.95 |
| 8 | 89.0 | 340.0 | 43.9 | 6.02 |
| 16 | 122.7 | 466.1 | 30.5 | 8.79 |
Generated game outputs
Versions are listed first for selection. Embedded outputs remain below for direct review.
Road Hopper 1 versions
road_hopper_ornith_aeon_teamwork · Road Hopper · team buildfullscreen ↗ · compareRoad Hopper team build Ornith-AEON
road_hopper_ornith_aeon_teamworkfullscreen ↗Robot-Filled Maze Shooter 1 versions
maze_ornith_aeon_teamwork · Robot-Filled Maze Shooter · team buildfullscreen ↗ · compareRobot-Filled Maze Shooter team build Ornith-AEON
maze_ornith_aeon_teamworkfullscreen ↗