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Gemma-4-26B-A4B

Gemma-4-26B model image

Gemma-4-26B-A4B

credit: NVIDIA / Gemma
input tok/s6,803.0
decode tok/s778.2
per-agent tok/s33.9
agent Pareto32 · NVIDIA GB10

NVFP4 · vLLM + DFlash speculative decode · context-calibrated team of 32 · 20-min timed production loop  ·  Download on Hugging Face ↗.

model dossier

Model sheet

Playable artifacts and benchmark context for this model page.

Road Hopper
1 builds
Robot-Filled Maze Shooter
1 builds
Ribbit Rush
0 builds
Builds
2 recorded outputs
Method
team 32 / 20-min build
Runtime
vLLM + DFlash speculative decode
Quant
NVFP4
Bench
32 agents / 778.2 decode tok/sec
benchmark sheet

Throughput profile

input tok/s6,803.0
decode tok/s778.2
per-agent tok/s33.9
agent Pareto32 · NVIDIA GB10
aggregate decode tok/secper-agent tok/sechighlight = selected fleet
1 agents
227.5 dec227.6/agent · 3,548.3 in
2 agents
131.6 dec96.9/agent · 1,462.9 in
4 agents
401.6 dec128.0/agent · 6,262.5 in
8 agents
482.3 dec83.8/agent · 6,432.1 in
16 agents
495.8 dec48.4/agent · 6,383.4 in
24 agents
743.1 dec40.6/agent · 6,507.1 in
32 agents
778.2 dec33.9/agent · 6,803.0 in
48 agents
741.2 dec20.9/agent · 5,903.3 in
64 agents
807.3 dec16.3/agent · 6,449.4 in

Highlighted row is the selected build fleet / Pareto knee.

Raw sweep table
agentsprompt_t/sagg_gen_t/sper_agent_gen_t/sttft_p50_sttft_p99_swall_s
13548.3227.5227.60.200.201.1
21462.9131.696.90.960.963.9
46262.5401.6128.00.450.452.5
86432.1482.383.80.880.884.2
166383.4495.848.41.781.788.3
246507.1743.140.62.632.638.3
326803.0778.233.93.353.3610.5
485903.3741.220.95.485.8116.6
646449.4807.316.35.527.0920.3
production sheet

Teamwork build

No fan-out: a 32-agent team collaborates on ONE game for a 20-minute timed loop — a lead assigns focus areas, workers improve in parallel, a merger integrates the best, validated each round so it never regresses. Team size comes from the context/teamwork Pareto (single-agent footprint × 1.10 → agents that fit the window). Methodology ↗.

GameScoreSeed → FinalAssertionsRoundsSeed → Final sizeBuild time
Road Hopper61.061.0 → 61.06/649 → 20 KB25 min
Robot-Filled Maze Shooter71.071.0 → 71.07/7314 → 25 KB21 min

Generated game outputs

Versions are listed first for selection. Embedded outputs remain below for direct review.

Road Hopper 1 versions

road_hopper_gemma_teamwork · Road Hopper · team buildfullscreen ↗ · compare
Road Hopper team build Gemma-4-26B road_hopper_gemma_teamworkfullscreen ↗

Robot-Filled Maze Shooter 1 versions

maze_gemma_teamwork · Robot-Filled Maze Shooter · team buildfullscreen ↗ · compare
Robot-Filled Maze Shooter team build Gemma-4-26B maze_gemma_teamworkfullscreen ↗
UNDER RAPID CONSTRUCTION - WILL CHANGE
why

Local agents need public test loops

Working on local agents matters because these tests are the first step toward an R&D base-model trust score: a practical signal for choosing which architectures and models deserve deeper research and development.

Agentic Arcade is a playable hello world for that work. Anyone can open the games, review the artifacts, and compare model behavior. The mission is maximal distribution of intelligence to all people.