
Nex-N2-mini

Nex-N2-mini
credit: nex-agi base / s-batman NVFP4 GGUF conversion
B70 input tok/s32.7
B70 decode tok/s224.3
B70 per-agent tok/s7.9
B70 live fleet32 · Intel Arc Pro B70
NVFP4 GGUF · llama.cpp · context-calibrated team of 3 · 20-min timed production loop · Download on Hugging Face ↗.
model dossier
Model sheet
Playable artifacts and benchmark context for this model page.
Road Hopper
2 builds
Robot-Filled Maze Shooter
3 builds
Ribbit Rush
0 builds
- Builds
- 5 recorded outputs
- Method
- team 3 / 20-min build
- Runtime
- llama.cpp
- Quant
- NVFP4 GGUF
- Bench
- B70 live: 32 agents / 224.3 decode tok/sec
benchmark sheet
B70 live throughput profile
B70 input tok/s32.7
B70 decode tok/s224.3
B70 per-agent tok/s7.9
B70 live fleet32 · Intel Arc Pro B70
aggregate decode tok/secper-agent tok/sechighlight = selected live fleet
tool · 1 agents62.7 dec82.3/agent · 131.0 in
tool · 8 agents142.3 dec19.8/agent · 92.8 in
tool · 16 agents163.0 dec11.2/agent · 57.4 in
tool · 32 agents224.3 dec7.9/agent · 32.7 in
structured · 32 agents165.3 dec6.6/agent · 43.1 in
novel · 32 agents81.9 dec5.5/agent · 55.3 in
Highlighted row is the selected 32-agent tool-prompt live fleet on Intel Arc Pro B70. Structured and novel rows are LocalMaxxing prompt classes.
Raw B70 live table
| class | agents | prefill_tps | agg_decode_tps | per_agent_tps | batch_wall_s | status |
|---|---|---|---|---|---|---|
| tool | 1 | 131.0 | 62.7 | 82.3 | 4.09 | OK |
| tool | 8 | 92.8 | 142.3 | 19.8 | 14.39 | OK |
| tool | 16 | 57.4 | 163.0 | 11.2 | 25.13 | OK |
| tool | 32 | 32.7 | 224.3 | 7.9 | 36.53 | OK |
| structured | 32 | 43.1 | 165.3 | 6.6 | 49.57 | OK |
| novel | 32 | 55.3 | 81.9 | 5.5 | 29.35 | OK |
production sheet
Teamwork build
No fan-out: a 3-agent team collaborates on ONE game for a 20-minute timed loop — a lead assigns focus areas, workers improve in parallel, a merger integrates the best, validated each round so it never regresses. Team size comes from the context/teamwork Pareto (single-agent footprint × 1.10 → agents that fit the window). Methodology ↗.
| Game | Score | Seed → Final | Assertions | Rounds | Seed → Final size | Build time |
|---|---|---|---|---|---|---|
| Road Hopper | 61.0 | 61.0 → 61.0 | 6/6 | 3 | 18 → 27 KB | 31 min |
| Robot-Filled Maze Shooter | 71.0 | 71.0 → 71.0 | 7/7 | 1 | 28 → 32 KB | 20 min |
| maze_loop_hour | — | — → — | — | 1 | 0 → 19 KB | 60 min |
Generated game outputs
Versions are listed first for selection. Embedded outputs remain below for direct review.
Road Hopper 2 versions
road_hopper_nex2_teamwork · Road Hopper · team buildfullscreen ↗ · compareroad_hopper_nex2_b70_live · Road Hopper · team buildfullscreen ↗ · compareRoad Hopper team build NEX2
road_hopper_nex2_teamworkfullscreen ↗Road Hopper team build NEX2
road_hopper_nex2_b70_livefullscreen ↗Robot-Filled Maze Shooter 3 versions
maze_nex2_b70_live · Robot-Filled Maze Shooter · team buildfullscreen ↗ · comparemaze_nex2_loop_hour · Robot-Filled Maze Shooter · team buildfullscreen ↗ · comparemaze_nex2_teamwork · Robot-Filled Maze Shooter · team buildfullscreen ↗ · compareRobot-Filled Maze Shooter team build NEX2
maze_nex2_b70_livefullscreen ↗Robot-Filled Maze Shooter team build NEX2
maze_nex2_loop_hourfullscreen ↗Robot-Filled Maze Shooter team build NEX2
maze_nex2_teamworkfullscreen ↗